- Handle new command in game record and net
- Inc protocol version due to changes
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include "hwconsts.h"
#include "newnetclient.h"
#include "proto.h"
#include "gameuiconfig.h"
#include "game.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
char delimeter=0x17;
HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
config(config),
m_pGameCFGWidget(pGameCFGWidget),
m_pTeamSelWidget(pTeamSelWidget),
isChief(false),
m_game_connected(false)
{
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
}
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
mynick = nick;
NetSocket.connectToHost(hostName, port);
}
void HWNewNet::Disconnect()
{
m_game_connected=false;
NetSocket.disconnectFromHost();
}
void HWNewNet::JoinGame(const QString & game)
{
RawSendNet(QString("JOIN %1").arg(game));
}
void HWNewNet::AddTeam(const HWTeam & team)
{
RawSendNet(QString("ADDTEAM:") + delimeter +
team.TeamName + delimeter +
team.teamColor.name() + delimeter +
team.Grave + delimeter +
team.Fort + delimeter +
QString::number(team.difficulty) + delimeter +
team.HHName[0] + delimeter + team.HHName[1] + delimeter +
team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter +
team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]);
}
void HWNewNet::RemoveTeam(const HWTeam & team)
{
RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName);
m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName));
}
void HWNewNet::StartGame()
{
RawSendNet(QString("START:"));
}
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
//NetBuffer += buf;
RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWNewNet::RawSendNet(const QByteArray & buf)
{
NetSocket.write(buf);
NetSocket.write("\n", 1);
}
void HWNewNet::ClientRead()
{
while (NetSocket.canReadLine()) {
ParseLine(NetSocket.readLine().trimmed());
}
}
void HWNewNet::OnConnect()
{
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
}
void HWNewNet::OnDisconnect()
{
//emit ChangeInTeams(QStringList());
if(m_game_connected) emit Disconnected();
m_game_connected=false;
}
void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
switch (socketError) {
case QAbstractSocket::RemoteHostClosedError:
break;
case QAbstractSocket::HostNotFoundError:
QMessageBox::information(0, tr("Error"),
tr("The host was not found. Please check the host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
QMessageBox::information(0, tr("Error"),
tr("Connection refused"));
break;
default:
QMessageBox::information(0, tr("Error"),
NetSocket.errorString());
}
}
void HWNewNet::ParseLine(const QByteArray & line)
{
QString msg = QString::fromUtf8 (line.data(), line.size());
QStringList lst = msg.split(delimeter);
if (lst[0] == "ERRONEUSNICKNAME") {
QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
return;
}
if (lst[0] == "CONNECTED") {
m_game_connected=true;
emit Connected();
emit EnteredGame();
return;
}
if (lst[0] == "CHAT_STRING") {
lst.pop_front();
if(lst.size() < 2)
{
qWarning("Net: Empty CHAT_STRING message");
return;
}
emit chatStringFromNet(lst);
return;
}
if (lst[0] == "ADDTEAM:") {
if(lst.size() < 14)
{
qWarning("Net: Too short ADDTEAM message");
return;
}
lst.pop_front();
emit AddNetTeam(lst);
return;
}
if (lst[0] == "REMOVETEAM:") {
if(lst.size() < 3)
{
qWarning("Net: Bad REMOVETEAM message");
return;
}
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt()));
return;
}
if(lst[0]=="SLAVE") {
m_pGameCFGWidget->setEnabled(false);
m_pTeamSelWidget->setNonInteractive();
return;
}
if(lst[0]=="JOINED") {
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
emit nickAdded(lst[1]);
return;
}
if(lst[0]=="LEFT") {
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
emit nickRemoved(lst[1]);
return;
}
if (lst[0] == "CONFIGASKED") {
isChief=true;
ConfigAsked();
return;
}
if (lst[0] == "RUNGAME") {
RunGame();
return;
}
if (lst[0] == "CONFIGURED") {
lst.pop_front();
if(lst.size() < 6)
{
qWarning("Net: Bad CONFIGURED message");
return;
}
emit seedChanged(lst[0]);
emit mapChanged(lst[1]);
emit themeChanged(lst[2]);
emit initHealthChanged(lst[3].toUInt());
emit turnTimeChanged(lst[4].toUInt());
emit fortsModeChanged(lst[5].toInt() != 0);
return;
}
if(lst[0]=="TEAM_ACCEPTED") {
if(lst.size() < 3)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]);
m_pTeamSelWidget->changeTeamStatus(lst[1]);
return;
}
if (lst[0] == "CONFIG_PARAM") {
if(lst.size() < 3)
{
qWarning("Net: Bad CONFIG_PARAM message");
return;
}
if (lst[1] == "SEED") {
emit seedChanged(lst[2]);
return;
}
if (lst[1] == "MAP") {
emit mapChanged(lst[2]);
return;
}
if (lst[1] == "THEME") {
emit themeChanged(lst[2]);
return;
}
if (lst[1] == "HEALTH") {
emit initHealthChanged(lst[2].toUInt());
return;
}
if (lst[1] == "TURNTIME") {
emit turnTimeChanged(lst[2].toUInt());
return;
}
if (lst[1] == "FORTSMODE") {
emit fortsModeChanged(lst[2].toInt() != 0);
return;
}
if (lst[1] == "AMMO") {
if(lst.size() < 4) return;
emit ammoChanged(lst[3], lst[2]);
return;
}
QStringList hhTmpList=lst[1].split('+');
if (hhTmpList[0] == "TEAM_COLOR") {
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
tmptm=HWTeam(hhTmpList[1]); // local team should be changed
}
tmptm.teamColor=QColor(lst[2]);
emit teamColorChanged(tmptm);
return;
}
if (hhTmpList[0] == "HHNUM") {
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
tmptm=HWTeam(hhTmpList[1]); // local team should be changed
}
tmptm.numHedgehogs=lst[2].toUInt();
emit hhnumChanged(tmptm);
return;
}
qWarning(QString("Net: Unknown 'CONFIG_PARAM' message: '%1'").arg(msg).toAscii().data());
return;
}
// should be kinda game states, which don't allow "GAMEMSG:" at configure step,
// "CONNECTED" at round phase, etc.
if (lst[0] == "GAMEMSG:") {
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
emit FromNet(em);
return;
}
qWarning(QString("Net: Unknown message: '%1'").arg(msg).toAscii().data());
}
void HWNewNet::ConfigAsked()
{
QString map = m_pGameCFGWidget->getCurrentMap();
if (map.size())
onMapChanged(map);
onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1);
// always initialize with default ammo (also avoiding complicated cross-class dependencies)
onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10));
}
void HWNewNet::RunGame()
{
emit AskForRunGame();
}
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
{
RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
.arg(team.numHedgehogs));
}
void HWNewNet::onTeamColorChanged(const HWTeam& team)
{
RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
.arg(team.teamColor.name()));
}
void HWNewNet::onSeedChanged(const QString & seed)
{
RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
}
void HWNewNet::onMapChanged(const QString & map)
{
RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
}
void HWNewNet::onThemeChanged(const QString & theme)
{
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
}
void HWNewNet::onInitHealthChanged(quint32 health)
{
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
}
void HWNewNet::onTurnTimeChanged(quint32 time)
{
RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
}
void HWNewNet::onFortsModeChanged(bool value)
{
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
}
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo)
{
RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name));
}
void HWNewNet::chatLineToNet(const QString& str)
{
if(str!="") {
RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str);
emit(chatStringFromNet(QStringList(mynick) << str));
}
}