Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _HWMAP_INCLUDED#define _HWMAP_INCLUDED#include <QByteArray>#include <QString>#include <QImage>#include "tcpBase.h"enum MapGenerator{ MAPGEN_REGULAR, MAPGEN_MAZE, MAPGEN_DRAWN, MAPGEN_MAP};class HWMap : public TCPBase{ Q_OBJECT public: HWMap(); virtual ~HWMap(); void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData); protected: virtual QStringList getArguments(); virtual void onClientDisconnect(); virtual void SendToClientFirst(); signals: void ImageReceived(const QImage newImage); void HHLimitReceived(int hhLimit); private: QString m_seed; int templateFilter; MapGenerator m_mapgen; int m_maze_size; QByteArray m_drawMapData; private slots:};#endif // _HWMAP_INCLUDED