QTfrontend/gameuiconfig.cpp
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 8924 13ac59499066
child 9054 707e40076be6
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QStandardItemModel>
#include <QNetworkProxy>
#include <QNetworkProxyFactory>
#include <utility>
#include <QVariant>

#include "gameuiconfig.h"
#include "hwform.h"
#include "pageoptions.h"
#include "pagevideos.h"
#include "pagenetserver.h"
#include "hwconsts.h"
#include "fpsedit.h"
#include "HWApplication.h"
#include "DataManager.h"
#include "SDL.h"


const QNetworkProxy::ProxyType proxyTypesMap[] = {
    QNetworkProxy::NoProxy
    , QNetworkProxy::NoProxy // dummy value
    , QNetworkProxy::Socks5Proxy
    , QNetworkProxy::HttpProxy};


GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
    : QSettings(fileName, QSettings::IniFormat, FormWidgets)
{
    Form = FormWidgets;

    setIniCodec("UTF-8");

    connect(Form->ui.pageOptions->CBFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));

    for(int i = 0; i < BINDS_NUMBER; i++)
    {
        m_binds.append(BindAction());
        m_binds[i].action = cbinds[i].action;
        m_binds[i].strbind = cbinds[i].strbind;
    }

    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
    resizeToConfigValues();

    reloadValues();
#ifdef VIDEOREC
    reloadVideosValues();
#endif
}

void GameUIConfig::reloadValues(void)
{
    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());

    int t = Form->ui.pageOptions->CBResolution->findText(value("video/fullscreenResolution").toString());
    if (t < 0)
    {
        if (Form->ui.pageOptions->CBResolution->count() > 1)
            Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
        else
            Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
    }
    else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);

    // Default the windowed resolution to 5/6 of the screen size
    int screenWidth = SDL_GetVideoInfo()->current_w * 5 / 6;
    int screenHeight = SDL_GetVideoInfo()->current_h * 5 / 6;
    QString widthStr; widthStr.setNum(screenWidth);
    QString heightStr; heightStr.setNum(screenHeight);
    QString wWidth = value("video/windowedWidth", widthStr).toString();
    QString wHeight = value("video/windowedHeight", heightStr).toString();
    // If left blank reset the resolution to the default
    wWidth = (wWidth == "" ? widthStr : wWidth);
    wHeight = (wHeight == "" ? heightStr : wHeight);
    Form->ui.pageOptions->windowWidthEdit->setValue(wWidth.toInt());
    Form->ui.pageOptions->windowHeightEdit->setValue(wHeight.toInt());

    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
    bool ffscr=value("frontend/fullscreen", false).toBool();
    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);

    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
    Form->ui.pageOptions->CBFrontendEffects->setChecked(value("frontend/effects", true).toBool());
    Form->ui.pageOptions->CBSound->setChecked(value("audio/sound", true).toBool());
    Form->ui.pageOptions->CBFrontendSound->setChecked(value("frontend/sound", true).toBool());
    Form->ui.pageOptions->CBMusic->setChecked(value("audio/music", true).toBool());
    Form->ui.pageOptions->CBFrontendMusic->setChecked(value("frontend/music", true).toBool());
    Form->ui.pageOptions->SLVolume->setValue(value("audio/volume", 100).toUInt());

    QString netNick = value("net/nick", "").toString();
    Form->ui.pageOptions->editNetNick->setText(netNick);
    bool savePwd = value("net/savepassword",true).toBool();
    Form->ui.pageOptions->CBSavePassword->setChecked(savePwd);

    Form->ui.pageOptions->editNetPassword->installEventFilter(this);

    int passLength = value("net/passwordlength", 0).toInt();
    if (!savePwd) {
        Form->ui.pageOptions->editNetPassword->setEnabled(false);
        Form->ui.pageOptions->editNetPassword->setText("");
        setNetPasswordLength(0);
    } else
    {
        setNetPasswordLength(passLength);
    }

    delete netHost;
    netHost = new QString(value("net/ip", "").toString());
    netPort = value("net/port", NETGAME_DEFAULT_PORT).toUInt();

    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", NETGAME_DEFAULT_PORT).toUInt());

    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());

    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());

#ifdef SPARKLE_ENABLED
    Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif

    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));

    Form->ui.pageOptions->cbProxyType->setCurrentIndex(value("proxy/type", 0).toInt());
    Form->ui.pageOptions->leProxy->setText(value("proxy/host", "").toString());
    Form->ui.pageOptions->sbProxyPort->setValue(value("proxy/port", "8080").toInt());
    Form->ui.pageOptions->leProxyLogin->setText(value("proxy/login", "").toString());
    Form->ui.pageOptions->leProxyPassword->setText(value("proxy/password", "").toString());

    { // load colors
        QStandardItemModel * model = DataManager::instance().colorsModel();
        for(int i = model->rowCount() - 1; i >= 0; --i)
            model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data()).toString()));
    }

    { // load binds
        for(int i = 0; i < BINDS_NUMBER; i++)
        {
            m_binds[i].strbind = value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString();
            if (m_binds[i].strbind.isEmpty() || m_binds[i].strbind == "default") m_binds[i].strbind = cbinds[i].strbind;
        }
    }
}

void GameUIConfig::reloadVideosValues(void)
{
    // one pass with default values
    Form->ui.pageOptions->setDefaultOptions();

    // then load user configuration
    Form->ui.pageOptions->framerateBox->setCurrentIndex(
            Form->ui.pageOptions->framerateBox->findData(
                        value("videorec/framerate", rec_Framerate()).toString() + " fps",
                    Qt::MatchExactly) );
    Form->ui.pageOptions->bitrateBox->setValue(value("videorec/bitrate", rec_Bitrate()).toUInt());
    bool useGameRes = value("videorec/usegameres",Form->ui.pageOptions->checkUseGameRes->isChecked()).toBool();
    if (useGameRes)
    {
        QRect res = vid_Resolution();
        Form->ui.pageOptions->widthEdit->setText(QString::number(res.width()));
        Form->ui.pageOptions->heightEdit->setText(QString::number(res.height()));
    }
    else
    {
        Form->ui.pageOptions->widthEdit->setText(value("videorec/width","800").toString());
        Form->ui.pageOptions->heightEdit->setText(value("videorec/height","600").toString());
    }
    Form->ui.pageOptions->checkUseGameRes->setChecked(useGameRes);
    Form->ui.pageOptions->checkRecordAudio->setChecked(
            value("videorec/audio",Form->ui.pageOptions->checkRecordAudio->isChecked()).toBool() );
    if (!Form->ui.pageOptions->tryCodecs(value("videorec/format","no").toString(),
                                        value("videorec/videocodec","no").toString(),
                                        value("videorec/audiocodec","no").toString()))
        Form->ui.pageOptions->setDefaultCodecs();
}

QStringList GameUIConfig::GetTeamsList()
{
    QDir teamdir;
    teamdir.cd(cfgdir->absolutePath() + "/Teams");
    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
    QStringList cleanedList;
    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
    {
        QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
        cleanedList.push_back(tmpTeamStr);
    }
    return cleanedList;
}

void GameUIConfig::resizeToConfigValues()
{
    // fill 2/3 of the screen desktop
    const QRect deskSize = HWApplication::desktop()->screenGeometry(-1);
    Form->resize(value("frontend/width", qMin(qMax(deskSize.width()*2/3,800),deskSize.width())).toUInt(),
                 value("frontend/height", qMin(qMax(deskSize.height()*2/3,600),deskSize.height())).toUInt());

    // move the window to the center of the screen
    QPoint center = HWApplication::desktop()->availableGeometry(-1).center();
    center.setX(center.x() - (Form->width()/2));
    center.setY(center.y() - (Form->height()/2));
    Form->move(center);
}

void GameUIConfig::SaveOptions()
{
    setValue("video/fullscreenResolution", Form->ui.pageOptions->CBResolution->currentText());
    setValue("video/windowedWidth", Form->ui.pageOptions->windowWidthEdit->text());
    setValue("video/windowedHeight", Form->ui.pageOptions->windowHeightEdit->text());
    setValue("video/fullscreen", vid_Fullscreen());

    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
    setValue("video/stereo", stereoMode());

    setValue("frontend/effects", isFrontendEffects());

    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());

    bool ffscr = isFrontendFullscreen();
    setValue("frontend/fullscreen", ffscr);
    emit frontendFullscreen(ffscr);
    if (!ffscr)
    {
        setValue("frontend/width", Form->width());
        setValue("frontend/height", Form->height());
    }
    else
    {
        //resizeToConfigValues(); // TODO: why this has been made?
    }

    setValue("audio/sound", isSoundEnabled());
    setValue("frontend/sound", isFrontendSoundEnabled());
    setValue("audio/music", isMusicEnabled());
    setValue("frontend/music", isFrontendMusicEnabled());
    setValue("audio/volume", Form->ui.pageOptions->SLVolume->value());

    setValue("net/nick", netNick());
    if (netPasswordIsValid() && Form->ui.pageOptions->CBSavePassword->isChecked()) {
        setPasswordHash(netPasswordHash());
    }
    else if(!Form->ui.pageOptions->CBSavePassword->isChecked()) {
        clearPasswordHash();
    }

    setValue("net/savepassword", Form->ui.pageOptions->CBSavePassword->isChecked());
    setValue("net/ip", *netHost);
    setValue("net/port", netPort);
    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());

    setValue("fps/show", isShowFPSEnabled());
    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());

    setValue("misc/altdamage", isAltDamageEnabled());
    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
    setValue("misc/locale", language());

#ifdef SPARKLE_ENABLED
    setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif

    { // setup proxy
        int proxyType = Form->ui.pageOptions->cbProxyType->currentIndex();
        setValue("proxy/type", proxyType);

        if(proxyType == PageOptions::Socks5Proxy || proxyType == PageOptions::HTTPProxy)
        {
            setValue("proxy/host", Form->ui.pageOptions->leProxy->text());
            setValue("proxy/port", Form->ui.pageOptions->sbProxyPort->value());
            setValue("proxy/login", Form->ui.pageOptions->leProxyLogin->text());
            setValue("proxy/password", Form->ui.pageOptions->leProxyPassword->text());
        }

        QNetworkProxy proxy;

        if(proxyType == PageOptions::SystemProxy)
        {
            // use system proxy settings
            proxy = QNetworkProxyFactory::systemProxyForQuery().at(0);
        } else
        {
            proxy.setType(proxyTypesMap[proxyType]);
            proxy.setHostName(Form->ui.pageOptions->leProxy->text());
            proxy.setPort(Form->ui.pageOptions->sbProxyPort->value());
            proxy.setUser(Form->ui.pageOptions->leProxyLogin->text());
            proxy.setPassword(Form->ui.pageOptions->leProxyPassword->text());
        }

        QNetworkProxy::setApplicationProxy(proxy);
    }

    { // save colors
        QStandardItemModel * model = DataManager::instance().colorsModel();
        for(int i = model->rowCount() - 1; i >= 0; --i)
            setValue(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>().name());
    }

    sync();
}

void GameUIConfig::SaveVideosOptions()
{
    QRect res = rec_Resolution();
    setValue("videorec/format", AVFormat());
    setValue("videorec/videocodec", videoCodec());
    setValue("videorec/audiocodec", audioCodec());
    setValue("videorec/framerate", rec_Framerate());
    setValue("videorec/bitrate", rec_Bitrate());
    setValue("videorec/width", res.width());
    setValue("videorec/height", res.height());
    setValue("videorec/usegameres", Form->ui.pageOptions->checkUseGameRes->isChecked());
    setValue("videorec/audio", recordAudio());

    sync();
}

void GameUIConfig::setValue(const QString &key, const QVariant &value)
{
    //qDebug() << "[settings]" << key << value;
    QSettings::setValue(key, value);
}

QString GameUIConfig::language()
{
    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}

std::pair<QRect, QRect> GameUIConfig::vid_ResolutionPair() {
    // returns a pair of both the fullscreen and the windowed resolution
    QRect full(0, 0, 640, 480);
    QRect windowed(0, 0, 640, 480);
    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
    if (wh.size() == 2)
    {
        full.setWidth(wh[0].toInt());
        full.setHeight(wh[1].toInt());
    }
    windowed.setWidth(Form->ui.pageOptions->windowWidthEdit->text().toInt());
    windowed.setHeight(Form->ui.pageOptions->windowHeightEdit->text().toInt());
    return std::make_pair(full, windowed);
}

QRect GameUIConfig::vid_Resolution()
{
    std::pair<QRect, QRect> result = vid_ResolutionPair();
    if(Form->ui.pageOptions->CBFullscreen->isChecked())
        return result.first;
    else
        return result.second;
}

bool GameUIConfig::vid_Fullscreen()
{
    return Form->ui.pageOptions->CBFullscreen->isChecked();
}

quint32 GameUIConfig::translateQuality()
{
    quint32 rqNone = 0x00000000;  // don't reduce quality
    //quint32 rqLowRes = 0x00000001;  // use half land array
    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
    quint32 rqNoBackground = 0x00000004;  // don't draw background
    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
    quint32 rqKillFlakes = 0x00000040;  // no flakes
    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
    quint32 rqPlainSplash = 0x00000100;  // no droplets
    quint32 rqClampLess = 0x00000200;  // don't clamp textures
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank

    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;

    switch (Form->ui.pageOptions->SLQuality->value())
    {
        case 5:
            break;
        case 4:
            result |= rqBlurryLand;
            break;
        case 3:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
            break;
        case 2:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu;
            break;
        case 1:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
            break;
        case 0:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
                      rqNoBackground | rqClampLess;
            break;
        default:
            fprintf(stderr,"unset value from slider");
            break;
    }

    return result;
}

bool GameUIConfig::isFrontendEffects() const
{
    return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}

bool GameUIConfig::isFrontendFullscreen() const
{
    return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}

bool GameUIConfig::isSoundEnabled()
{
    return Form->ui.pageOptions->CBSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
    return Form->ui.pageOptions->CBFrontendSound->isChecked();
}

bool GameUIConfig::isMusicEnabled()
{
    return Form->ui.pageOptions->CBMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
    return Form->ui.pageOptions->CBFrontendMusic->isChecked();
}

bool GameUIConfig::isShowFPSEnabled()
{
    return Form->ui.pageOptions->CBShowFPS->isChecked();
}

bool GameUIConfig::isAltDamageEnabled()
{
    return Form->ui.pageOptions->CBAltDamage->isChecked();
}

quint32 GameUIConfig::stereoMode() const
{
    return Form->ui.pageOptions->CBStereoMode->currentIndex();
}

bool GameUIConfig::appendDateTimeToRecordName()
{
    return Form->ui.pageOptions->CBNameWithDate->isChecked();
}

#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif

quint8 GameUIConfig::timerInterval()
{
    return 35 - Form->ui.pageOptions->fpsedit->value();
}

QString GameUIConfig::netNick()
{
    return Form->ui.pageOptions->editNetNick->text();
}

void GameUIConfig::updNetNick()
{
    Form->ui.pageOptions->editNetNick->setText(value("net/nick", "").toString());
}

QByteArray GameUIConfig::netPasswordHash()
{
    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toUtf8(), QCryptographicHash::Md5).toHex();
}

int GameUIConfig::netPasswordLength()
{
    return Form->ui.pageOptions->editNetPassword->text().size();
}

bool GameUIConfig::netPasswordIsValid()
{
    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '*'));
}

void GameUIConfig::clearPasswordHash()
{
    setValue("net/passwordhash", QString());
    setValue("net/passwordlength", 0);
    setValue("net/savepassword", false); //changes the savepassword value to false in order to not let the user save an empty password in PAGE_SETUP
    reloadValues(); //reloads the values of PAGE_SETUP
}

void GameUIConfig::setPasswordHash(const QString & passwordhash)
{
    setValue("net/passwordhash", passwordhash);
    setValue("net/passwordlength", passwordhash.size()/4);
    setNetPasswordLength(passwordhash.size()/4);  //the hash.size() is divided by 4 let PAGE_SETUP use a reasonable number of stars to display the PW
}

QString GameUIConfig::passwordHash()
{
    return value("net/passwordhash").toString();
}

void GameUIConfig::clearTempHash()
{
    setTempHash(QString());
}

void GameUIConfig::setTempHash(const QString & temphash)
{
    this->temphash = temphash;
}

QString GameUIConfig::tempHash() {
    return this->temphash;
}

// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
{
    if (event->type() == QEvent::FocusIn)
    {
        if ((QLineEdit *)object == Form->ui.pageOptions->editNetPassword)
        {
            if (!netPasswordIsValid())
            {
                Form->ui.pageOptions->editNetPassword->clear();
            }
        }
    }

    // Don't filter anything
    return false;
}

void GameUIConfig::setNetPasswordLength(int passwordLength)
{
    if (passwordLength > 0)
    {
        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '*'));
    }
    else
    {
        Form->ui.pageOptions->editNetPassword->setText("");
    }
}

quint8 GameUIConfig::volume()
{
    return Form->ui.pageOptions->SLVolume->value() * 128 / 100;
}

QString GameUIConfig::AVFormat()
{
    return Form->ui.pageOptions->format();
}

QString GameUIConfig::videoCodec()
{
    return Form->ui.pageOptions->videoCodec();
}

QString GameUIConfig::audioCodec()
{
    return Form->ui.pageOptions->audioCodec();
}

QRect GameUIConfig::rec_Resolution()
{
    if (Form->ui.pageOptions->checkUseGameRes->isChecked())
        return vid_Resolution();
    QRect res(0,0,0,0);
    res.setWidth(Form->ui.pageOptions->widthEdit->text().toUInt());
    res.setHeight(Form->ui.pageOptions->heightEdit->text().toUInt());
    return res;
}

int GameUIConfig::rec_Framerate()
{
    // remove the "fps" label
    QString fpsText = Form->ui.pageOptions->framerateBox->currentText();
    QStringList fpsList = fpsText.split(" ");
    return fpsList.first().toInt();
}

int GameUIConfig::rec_Bitrate()
{
    return Form->ui.pageOptions->bitrateBox->value();
}

bool GameUIConfig::recordAudio()
{
    return Form->ui.pageOptions->checkRecordAudio->isChecked();
}

// Gets a bind for a bindID
QString GameUIConfig::bind(int bindID)
{
    return m_binds[bindID].strbind;
}

// Sets a bind for a bindID and saves it
void GameUIConfig::setBind(int bindID, QString & strbind)
{
    m_binds[bindID].strbind = strbind;
    setValue(QString("Binds/%1").arg(m_binds[bindID].action), strbind);
}