QTfrontend/model/playerslistmodel.cpp
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 8891 bf67b4d7d7b4
child 9503 8f9b04138456
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.

#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QFile>
#include <QTextStream>
#include <QDebug>

#include "playerslistmodel.h"
#include "hwconsts.h"

PlayersListModel::PlayersListModel(QObject *parent) :
    QAbstractListModel(parent)
{

}


int PlayersListModel::rowCount(const QModelIndex &parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}


QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return QVariant(QVariant::Invalid);

    return m_data.at(index.row()).value(role);
}


bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return false;

    m_data[index.row()].insert(role, value);

    emit dataChanged(index, index);

    return true;
}


bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
    return insertRows(row, 1, parent);
}


bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
        return false;

    beginInsertRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.insert(row, DataEntry());

    endInsertRows();

    return true;
}


bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
        return false;

    beginRemoveRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.removeAt(row);

    endRemoveRows();

    return true;
}


void PlayersListModel::addPlayer(const QString & nickname, bool notify)
{
    insertRow(rowCount());

    QModelIndex mi = index(rowCount() - 1);
    setData(mi, nickname);

    checkFriendIgnore(mi);

    emit nickAddedLobby(nickname, notify);
}


void PlayersListModel::removePlayer(const QString & nickname, const QString &msg)
{
    if(msg.isEmpty())
        emit nickRemovedLobby(nickname);
    else
        emit nickRemovedLobby(nickname, msg);

    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
        removeRow(mil[0].row());
}


void PlayersListModel::playerJoinedRoom(const QString & nickname, bool notify)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
    {
        setData(mil[0], true, RoomFilterRole);
        updateIcon(mil[0]);
        updateSortData(mil[0]);
    }

    emit nickAdded(nickname, notify);
}


void PlayersListModel::playerLeftRoom(const QString & nickname)
{
    emit nickRemoved(nickname);

    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
    {
        setData(mil[0], false, RoomFilterRole);
        setData(mil[0], false, RoomAdmin);
        setData(mil[0], false, Ready);
        setData(mil[0], false, InGame);
        updateIcon(mil[0]);
    }
}


void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
    {
        setData(mil[0], isSet, flagType);

        if(flagType == Friend || flagType == ServerAdmin
                || flagType == Ignore || flagType == RoomAdmin)
            updateSortData(mil[0]);

        if(flagType == Friend)
        {
            if(isSet)
                m_friendsSet.insert(nickname.toLower());
            else
                m_friendsSet.remove(nickname.toLower());

            saveSet(m_friendsSet, "friends");
        }

        if(flagType == Ignore)
        {
            if(isSet)
                m_ignoredSet.insert(nickname.toLower());
            else
                m_ignoredSet.remove(nickname.toLower());

            saveSet(m_ignoredSet, "ignore");
        }

        updateIcon(mil[0]);
    }
}


bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
        return mil[0].data(flagType).toBool();
    else
        return false;
}

void PlayersListModel::resetRoomFlags()
{
    for(int i = rowCount() - 1; i >= 0; --i)
    {
        QModelIndex mi = index(i);

        if(mi.data(RoomFilterRole).toBool())
        {
            setData(mi, false, RoomFilterRole);
            setData(mi, false, RoomAdmin);
            setData(mi, false, Ready);
            setData(mi, false, InGame);

            updateSortData(mi);
            updateIcon(mi);
        }
    }
}

void PlayersListModel::updateIcon(const QModelIndex & index)
{
    quint32 iconNum = 0;

    QList<bool> flags;
    flags
        << index.data(Ready).toBool()
        << index.data(ServerAdmin).toBool()
        << index.data(RoomAdmin).toBool()
        << index.data(Registered).toBool()
        << index.data(Friend).toBool()
        << index.data(Ignore).toBool()
        << index.data(InGame).toBool()
        << index.data(RoomFilterRole).toBool()
        ;

    for(int i = flags.size() - 1; i >= 0; --i)
        if(flags[i])
            iconNum |= 1 << i;

    if(m_icons().contains(iconNum))
    {
        setData(index, m_icons().value(iconNum), Qt::DecorationRole);
    }
    else
    {
        QPixmap result(24, 16);
        result.fill(Qt::transparent);

        QPainter painter(&result);

        if(index.data(RoomFilterRole).toBool())
        {
            if(index.data(InGame).toBool())
            {
                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
            }
            else
            {
                if(index.data(Ready).toBool())
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
                else
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
            }
        }

        QString mainIconName(":/res/chat/");

        if(index.data(RoomAdmin).toBool())
            mainIconName += "roomadmin";
        else if(index.data(ServerAdmin).toBool())
            mainIconName += "serveradmin";
        else
            mainIconName += "hedgehog";

        if(!index.data(Registered).toBool())
            mainIconName += "_gray";

        painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));

        if(index.data(Ignore).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
        else
        if(index.data(Friend).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));

        painter.end();

        QIcon icon(result);

        setData(index, icon, Qt::DecorationRole);
        m_icons().insert(iconNum, icon);
    }

    if(index.data(Ignore).toBool())
        setData(index, Qt::gray, Qt::ForegroundRole);
    else
    if(index.data(Friend).toBool())
        setData(index, Qt::green, Qt::ForegroundRole);
    else
        setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}


QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
    static QHash<quint32, QIcon> iconsCache;

    return iconsCache;
}


void PlayersListModel::updateSortData(const QModelIndex & index)
{
    QString result = QString("%1%2%3%4%5%6")
            // room admins go first, then server admins, then friends
            .arg(1 - index.data(RoomAdmin).toInt())
            .arg(1 - index.data(ServerAdmin).toInt())
            .arg(1 - index.data(Friend).toInt())
            // ignored at bottom
            .arg(index.data(Ignore).toInt())
            // keep nicknames starting from non-letter character at bottom within group
            // assume there are no empty nicks in list
            .arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
            // sort ignoring case
            .arg(index.data(Qt::DisplayRole).toString().toLower())
            ;

    setData(index, result, SortRole);
}


void PlayersListModel::setNickname(const QString &nickname)
{
    m_nickname = nickname;

    loadSet(m_friendsSet, "friends");
    loadSet(m_ignoredSet, "ignore");

    for(int i = rowCount() - 1; i >= 0; --i)
        checkFriendIgnore(index(i));
}


void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
{
    setData(mi, m_friendsSet.contains(mi.data().toString().toLower()), Friend);
    setData(mi, m_ignoredSet.contains(mi.data().toString().toLower()), Ignore);

    updateIcon(mi);
    updateSortData(mi);
}

void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
{
    set.clear();

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);
    if(!txt.open(QIODevice::ReadOnly))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    while(!stream.atEnd())
    {
        QString str = stream.readLine();
        if(str.startsWith(";") || str.isEmpty())
            continue;

        set.insert(str.trimmed());
    }

    txt.close();
}

void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
{
    qDebug("saving set");

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);

    // list empty? => rather have no file for the list than an empty one
    if (set.isEmpty())
    {
        if (txt.exists())
        {
            // try to remove file, if successful we're done here.
            if (txt.remove())
                return;
        }
        else
            // there is no file
            return;
    }

    if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;

    foreach(const QString & nick, set.values())
        stream << nick << endl;

    txt.close();
}