QTfrontend/ui/page/pageroomslist.h
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 8623 93645b4ba0de
child 9031 9477443dd583
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H

#include <QTableView>
#include "AbstractPage.h"

class HWChatWidget;
class AmmoSchemeModel;
class QTableView;
class RoomsListModel;
class QSortFilterProxyModel;

class RoomTableView : public QTableView
{
    friend class PageRoomsList;

    public:
        RoomTableView(QWidget* parent = 0) : QTableView(parent){}
        void moveUp();
        void moveDown();
};

class PageRoomsList : public AbstractPage
{
        Q_OBJECT

    public:
        PageRoomsList(QWidget* parent);
        void displayError(const QString & message);
        void displayNotice(const QString & message);
        void displayWarning(const QString & message);
        void setSettings(QSettings * settings);

        QLineEdit * searchText;
        RoomTableView * roomsList;
        QPushButton * BtnCreate;
        QPushButton * BtnJoin;
        QPushButton * BtnAdmin;
        QPushButton * BtnClear;
        QComboBox * CBState;
        QComboBox * CBRules;
        QComboBox * CBWeapons;
        HWChatWidget * chatWidget;
        QLabel * lblCount;

        void setModel(RoomsListModel * model);

    public slots:
        void setAdmin(bool);
        void setUser(const QString & nickname);
        void updateNickCounter(int cnt);

    signals:
        void askForCreateRoom(const QString &);
        void askForJoinRoom(const QString &);
        void askForRoomList();
        void askJoinConfirmation(const QString &);

    protected:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        void connectSignals();

    private slots:
        void onCreateClick();
        void onJoinClick();
        void onRefreshClick();
        void onClearClick();
        void onJoinConfirmation(const QString &);
        void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
        void onFilterChanged();
        void saveHeaderState();
        void onRoomNameChosen(const QString &);
        void roomSelectionChanged(const QModelIndex &, const QModelIndex &);
        void moveSelectionUp();
        void moveSelectionDown();

    private:
        QSettings * m_gameSettings;
        QSortFilterProxyModel * roomsModel;
        QSortFilterProxyModel * stateFilteredModel;
        QSortFilterProxyModel * schemeFilteredModel;
        QSortFilterProxyModel * weaponsFilteredModel;
        QAction * showGamesInLobby;
        QAction * showGamesInProgress;

        AmmoSchemeModel * ammoSchemeModel;

        bool restoreHeaderState();
};

#endif