So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
find_package(SDL REQUIRED)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${SDL_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})
## extra functions needed by Hedgewars
## TODO: maybe it's better to have them in a separate library?
set(PHYSLAYER_SRCS
physfsrwops.c
physfslualoader.c
hwpacksmounter.c
)
set(build_type STATIC)
set(lib_prefix ${CMAKE_STATIC_LIBRARY_PREFIX})
set(lib_suffix ${CMAKE_STATIC_LIBRARY_SUFFIX})
if(WIN32)
set(build_type SHARED)
set(lib_prefix ${CMAKE_SHARED_LIBRARY_PREFIX})
set(lib_suffix ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif(WIN32)
#compiles and links actual library
add_library (physlayer ${build_type} ${PHYSLAYER_SRCS})
if(WIN32)
target_link_libraries(physlayer ${SDL_LIBRARY} ${LUA_LIBRARY} ${PHYSFS_LIBRARY})
install(TARGETS physlayer RUNTIME DESTINATION ${target_library_install_dir})
endif()
## added standard variables (FORCE or cmake won't pick 'em)
set(PHYSLAYER_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/libphyslayer/ CACHE STRING "" FORCE)
set(PHYSLAYER_LIBRARY ${LIBRARY_OUTPUT_PATH}/${lib_prefix}physlayer${lib_suffix} CACHE STRING "" FORCE)