So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
<!doctype html>
<html>
<head>
<title>Hedgewars Theme Editor</title>
<script type="text/javascript">
var sky, clouds, horizont, water, land, border;
var skyColor, waterTopColor, waterBottomColor;
var elements = 7;
var landArray;
function landFunction(x){
return 384 - 192 * Math.sin(x * Math.PI/512);
}
function tryToDraw(){
if (--elements <= 0) {
draw();
}
}
function load(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = '#0b294b';
ctx.fillRect(0, 0, 512, 384);
ctx.font = "40pt Arial";
ctx.fillStyle = '#2b7bd5';
ctx.fillText('Loading Images...', 32, 212);
}
sky = new Image();
sky.onload = tryToDraw;
sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
clouds = new Image();
clouds.onload = tryToDraw;
clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
horizont = new Image();
horizont.onload = tryToDraw;
horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
land = new Image();
land.onload = tryToDraw;
land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
border = new Image();
border.onload = tryToDraw;
border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
water = new Image();
water.onload = tryToDraw;
water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
landArray = new Array(512);
for (var x = 0; x < landArray.length; x++)
landArray[x] = landFunction(x);
skyColor = '#131252';
document.getElementById('skyColor').value = skyColor;
waterTopColor = '#555C9D';
document.getElementById('waterTopColor').value = waterTopColor;
waterBottomColor = '#343C7D';
document.getElementById('waterBottomColor').value = waterBottomColor;
tryToDraw();
}
function draw(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = skyColor;
ctx.fillRect(0, 0, 512, 384);
ctx.drawImage(sky, 0, 64, 512, 256);
for (var i = 0; i < 4; i++)
ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
ctx.drawImage(horizont, 0, 192, 512, 128);
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 384);
for (var x = 0; x < landArray.length; x++)
ctx.lineTo(x, landArray[x]);
ctx.clip();
for (var i = 0; i < 2; i++)
for (var k = 0; k < 2; k++)
ctx.drawImage(land, i * 320, k * 240, 320, 240);
ctx.restore();
var k = 0;
for (var x = 0; x < landArray.length; x++) {
if (++k == 64)
k = 0;
ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
}
var gradient = ctx.createLinearGradient(0, 320, 0, 384);
gradient.addColorStop(0, waterTopColor);
gradient.addColorStop(1, waterBottomColor);
ctx.fillStyle = gradient;
ctx.fillRect(0, 320, 512, 384);
for (var i = 0; i < 8; i++)
ctx.drawImage(water, i * 64, 308, 64, 24);
}
}
</script>
<style type="text/css">
canvas { border: 1px solid black; }
</style>
</head>
<body onload="load();">
<h1>Hedgewars Theme editor</h1>
<canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
<table>
<tr><td>Sky:</td><td>
<input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Sky Color:</td><td>
<input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
</td></tr>
<tr><td>Clouds:</td><td>
<input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Horizont:</td><td>
<input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Land:</td><td>
<input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Border:</td><td>
<input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water:</td><td>
<input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water Top Color:</td><td>
<input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
</td></tr>
<tr><td>Water Bottom Color:</td><td>
<input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
</td></tr>
</table>
</body>
</html>