misc/wrapper.c
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 4930 5d59bb58c365
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.

/*
 This is an experimental main to use with hwLibary
 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
 */

#include <stdlib.h>

extern void Game (const char **);

int SDL_main (int argc, const char **argv)
{
    // Note: if you get a segfault or other unexpected crashes on startup
    // make sure that these arguments are up-to-date with the ones actual needed

    const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);

    gameArgs[ 0] = "0";          //ipcPort
    gameArgs[ 1] = "1024";       //cScreenWidth
    gameArgs[ 2] = "768";        //cScreenHeight
    gameArgs[ 3] = "0";          //cReducedQuality
    gameArgs[ 4] = "en.txt";     //cLocaleFName
    gameArgs[ 5] = "wrapper";    //UserNick
    gameArgs[ 6] = "1";          //isSoundEnabled
    gameArgs[ 7] = "1";          //isMusicEnabled
    gameArgs[ 8] = "1";          //cAltDamage
    gameArgs[ 9] = "0.0";        //rotationQt
    gameArgs[10] = "Save.hws";   //recordFileName

    Game(gameArgs);
    free(gameArgs);

    return 0;
}