- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
- Initial implementation of weapon activation only after some turns
#include <QApplication>
#include "mainform.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MyWindow *mainWin = new MyWindow;
mainWin->show();
return app.exec();
}