Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
#ifndef FLIB_H
#define FLIB_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
enum MessageType {
MSG_RENDERINGPREVIEW
, MSG_PREVIEW
, MSG_PREVIEWHOGCOUNT
, MSG_ADDPLAYINGTEAM
, MSG_REMOVEPLAYINGTEAM
, MSG_ADDTEAM
, MSG_REMOVETEAM
, MSG_TEAMCOLOR
, MSG_HEDGEHOGSNUMBER
, MSG_NETDATA
, MSG_TONET
, MSG_FLIBEVENT
, MSG_CONNECTED
, MSG_DISCONNECTED
, MSG_ADDLOBBYCLIENT
, MSG_REMOVELOBBYCLIENT
, MSG_LOBBYCHATLINE
, MSG_ADDROOMCLIENT
, MSG_REMOVEROOMCLIENT
, MSG_ROOMCHATLINE
, MSG_ADDROOM
, MSG_UPDATEROOM
, MSG_REMOVEROOM
, MSG_ERROR
, MSG_WARNING
, MSG_MOVETOLOBBY
, MSG_MOVETOROOM
, MSG_NICKNAME
, MSG_SEED
, MSG_THEME
, MSG_SCRIPT
, MSG_FEATURESIZE
, MSG_MAPGEN
, MSG_MAP
, MSG_MAZESIZE
, MSG_TEMPLATE
, MSG_AMMO
, MSG_SCHEME
};
typedef union string255_
{
struct {
unsigned char s[256];
};
struct {
unsigned char len;
unsigned char str[255];
};
} string255;
typedef void RunEngine_t(int argc, const char ** argv);
typedef void registerUIMessagesCallback_t(void * context, void (*)(void * context, MessageType mt, const char * msg, uint32_t len));
typedef void getPreview_t();
typedef void runQuickGame_t();
typedef void runLocalGame_t();
typedef void resetGameConfig_t();
typedef void setSeed_t(const char * seed);
typedef char *getSeed_t();
typedef void setTheme_t(const char * themeName);
typedef void setScript_t(const char * scriptName);
typedef void setScheme_t(const char * schemeName);
typedef void setAmmo_t(const char * ammoName);
typedef void flibInit_t(const char * localPrefix, const char * userPrefix);
typedef void flibFree_t();
typedef void passNetData_t(const char * data);
typedef void passToNet_t(const char * data, uint32_t size);
typedef void passFlibEvent_t(const char * data);
typedef void sendChatLine_t(const char * msg);
typedef void joinRoom_t(const char * roomName);
typedef void partRoom_t(const char * message);
typedef char **getThemesList_t();
typedef void freeThemesList_t(char **list);
typedef uint32_t getThemeIcon_t(char * theme, char * buffer, uint32_t size);
typedef char **getScriptsList_t();
typedef char **getSchemesList_t();
typedef char **getAmmosList_t();
typedef char **getTeamsList_t();
typedef void tryAddTeam_t(const char * teamName);
typedef void tryRemoveTeam_t(const char * teamName);
typedef void changeTeamColor_t(const char * teamName, int32_t dir);
typedef void connectOfficialServer_t();
#ifdef __cplusplus
}
#endif
#endif // FLIB_H