QTfrontend/net/hwmapoptimizer.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 22:44:09 +0100
changeset 14515 b54ba97c02d7
parent 10256 b07288b729c4
permissions -rw-r--r--
ASA ice02: Clean up some subtle weirdness on timeout When time's up or player lost, do this: - Remove all rings - Don't give time or saucer bonus when touching ring *after* timeout - Prevent next turn from starting

#ifndef HWMAPOPTIMIZER_H
#define HWMAPOPTIMIZER_H

#include "tcpBase.h"
#include "drawmapscene.h"

class HWMapOptimizer : public TCPBase
{
    Q_OBJECT
public:
    explicit HWMapOptimizer(QObject *parent = 0);

    void optimizeMap(const Paths & paths);
    bool couldBeRemoved();
    
signals:    
    void optimizedMap(const Paths & paths);
    
public slots:

protected:
    QStringList getArguments();
    void onClientDisconnect();
    void SendToClientFirst();

private:
    Paths m_paths;
};

#endif // HWMAPOPTIMIZER_H