QTfrontend/res/StatsEverAfter.png
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 22:44:09 +0100
changeset 14515 b54ba97c02d7
parent 13768 c084bd440009
permissions -rw-r--r--
ASA ice02: Clean up some subtle weirdness on timeout When time's up or player lost, do this: - Remove all rings - Don't give time or saucer bonus when touching ring *after* timeout - Prevent next turn from starting

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