hedgewars/uGame.pas
author nemo
Sun, 03 Mar 2013 19:43:01 -0500
changeset 8632 b5ed76d2a1f9
parent 8472 da6b569ac930
child 8833 c13ebed437cb
child 9080 9b42757d7e71
permissions -rw-r--r--
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
    implementation
////////////////////
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
    uVisualGears, uTypes, uVariables, uCommands, uConsts
    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};

procedure DoGameTick(Lag: LongInt);
var i,j : LongInt;
    s: shortstring;
begin
if isPaused then
    exit;

if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    isInLag:= false;
    FlushMessages(Lag)
    end;

if GameType <> gmtRecord then
    begin
    if Lag > 100 then
        Lag:= 100
    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
        Lag:= 2500;

    if (GameType = gmtDemo) then 
        if isSpeed then
            begin
            i:= RealTicks-SpeedStart;
            if i < 2000 then Lag:= Lag*5
            else if i < 4000 then Lag:= Lag*10
            else if i < 6000 then Lag:= Lag*20
            else if i < 8000 then Lag:= Lag*40
            else Lag:= Lag*80;
            end
        else if cOnlyStats then
            Lag:= High(LongInt)
    end;
inc(SoundTimerTicks, Lag);
if SoundTimerTicks >= 50 then
    begin
    SoundTimerTicks:= 0;
    if cVolumeDelta <> 0 then
        begin
        j:= Volume;
        i:= ChangeVolume(cVolumeDelta);
        if isAudioMuted and (j<>i) then
            AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
        else if not isAudioMuted then
            begin
            str(i, s);
            AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
            end
        end;
    end;
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
    begin
    if not CurrentTeam^.ExtDriven then
        begin
        if CurrentHedgehog^.BotLevel <> 0 then
            ProcessBot;
        ProcessGears;
        {$IFDEF SDL13}ProcessTouch;{$ENDIF}
        end
    else
        begin
        NetGetNextCmd;
        if isInLag then
            case GameType of
                gmtNet: begin
                        // just update the health bars
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        break;
                        end;
                gmtDemo, gmtRecord: begin
                        GameState:= gsExit;
                        exit
                        end;
                gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
                        ResetSound;   // restore previous sound state
                        PlayMusic;
                        GameType:= gmtLocal;
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        AddVisualGear(0, 0, vgtSmoothWindBar);
                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
                        with mobileRecord do
                            if SaveLoadingEnded <> nil then
                                SaveLoadingEnded();
                        end;
                end
        else ProcessGears
        end;
    inc(i)
    end
end;

end.