Hard math to fix
issue #571. Well, not really hard math,
just checking if vector is in opposite direction and trait
that as a special case when removing rope dividing point
(this could only happens when rope sticks to land outline,
so this basically fixes a bug in another bug).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef HATBUTTON_H
#define HATBUTTON_H
#include <QPushButton>
#include <QString>
#include <QModelIndex>
class HatModel;
class HatButton : public QPushButton
{
Q_OBJECT
Q_PROPERTY(int currentIndex READ currentIndex WRITE setCurrentIndex)
Q_PROPERTY(QString currentHat READ currentHat WRITE setCurrentHat)
public:
HatButton(QWidget* parent);
int currentIndex();
QString currentHat() const;
private:
QModelIndex m_hat;
HatModel * m_hatModel;
signals:
void currentIndexChanged(int);
void currentHatChanged(const QString &);
public slots:
void setCurrentIndex(int index);
void setCurrentHat(const QString & name);
private slots:
void showPrompt();
};
#endif // HATBUTTON_H