QTfrontend/ui/widget/bgwidget.cpp
author sheepluva
Thu, 23 Jan 2014 13:56:53 +0100
changeset 10061 b7161f00a6ca
parent 9998 736015b847e3
child 10108 c68cf030eded
permissions -rw-r--r--
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "bgwidget.h"
#include "hwconsts.h"

SpritePosition::SpritePosition(QWidget * parent, int sw, int sh)
{
    wParent = parent;
    iSpriteWidth = sw;
    iSpriteHeight = sh;
    reset();
}

SpritePosition::~SpritePosition()
{
}

void SpritePosition::move()
{
    fX += fXMov;
    fY += fYMov;
    iAngle += 4;
    if (iAngle >= 360) iAngle = 0;
    if ((fX - fXMov) > wParent->width()) reset();
    else if ((fY - fYMov) > wParent->height()) reset();
}

void SpritePosition::reset()
{
    // random movement values
    fYMov = ((qrand() % 400)+300) / 100.0f;
    fXMov = fYMov * 0.2f+((qrand()%100)/100.0f * 0.6f); //so between 0.2 and 0.8, or 0.5 +/- 0.3

    // random respawn locations
    int tmp = fXMov * (wParent->height() / fYMov);
    fX = (qrand() % (wParent->width() + tmp)) - tmp;

    // adjust respawn location to be next to (but outside) the parent's limits
    if (fX > -iSpriteWidth)
    {
        fY = -1 * iSpriteHeight;
    }
    else
    {
        fY = qrand() % wParent->height();
        fX = -iSpriteWidth;
    }

    // random initial angle
    iAngle = qrand() % 360;
}

QPoint SpritePosition::pos()
{
    return QPoint((int)fX,(int)fY);
}

int SpritePosition::getAngle()
{
    return iAngle;
}

void SpritePosition::init()
{
    fY = qrand() % (wParent->height() + 1);
    fX = qrand() % (wParent->width() + 1);
}

BGWidget::BGWidget(QWidget * parent) : QWidget(parent), enabled(false)
{
    setAttribute(Qt::WA_NoSystemBackground, true);

    QString fname;

    //For each season, there is a replacement for the star (Star.png)
    //Todo: change element for easter and birthday
    //Simply replace Confetti.png and Egg.png with an appropriate graphic)
    switch (season)
    {
        case SEASON_CHRISTMAS :
            fname = "Flake.png";
            break;
        case SEASON_EASTER :
            fname = "Egg.png";
            break;
        case SEASON_HWBDAY :
            fname = "Confetti.png";
            break;
        default :
            fname = "Star.png";
    }

    sprite.load(":/res/" + fname);

    setAutoFillBackground(false);

    for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.width(), sprite.height());

    for (int i = 0; i < 90; i++)
    {
        rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32);
        rotatedSprites[i]->fill(0);

        QPoint translate(sprite.width()/2, sprite.height()/2);

        QPainter p;
        p.begin(rotatedSprites[i]);
        //  p.setRenderHint(QPainter::Antialiasing);
        p.setRenderHint(QPainter::SmoothPixmapTransform);
        p.translate(translate.x(), translate.y());
        p.rotate(4 * i);
        p.translate(-1*translate.x(), -1*translate.y());
        p.drawImage(0, 0, sprite);
    }

    timerAnimation = new QTimer();
    connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate()));
    timerAnimation->setInterval(ANIMATION_INTERVAL);
}

BGWidget::~BGWidget()
{
    for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i];
    for (int i = 0; i < 90; i++) delete rotatedSprites[i];
    delete timerAnimation;
}

void BGWidget::paintEvent(QPaintEvent *event)
{
    Q_UNUSED(event);
    if (!enabled)
        return;

    QPainter p;

    p.begin(this);

    for (int i = 0; i < SPRITE_MAX; i++)
    {
        QPoint point = spritePositions[i]->pos();
        p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()/4]);
    }

    p.end();
}

void BGWidget::animate()
{
    if (!enabled)
        return;

    for (int i = 0; i < SPRITE_MAX; i++)
    {
        QPoint oldPos = spritePositions[i]->pos();
        spritePositions[i]->move();
        QPoint newPos = spritePositions[i]->pos();

        int xdiff = newPos.x() - oldPos.x();
        int ydiff = newPos.y() - oldPos.y();
        update(oldPos.x(), oldPos.y(), xdiff+sprite.width(), ydiff+sprite.height());
    }

    //repaint(); // Repaint every frame. Prevents ghosting of widgets if widgets resize in runtime.
}

void BGWidget::startAnimation()
{
    timerAnimation->start();
}

void BGWidget::stopAnimation()
{
    timerAnimation->stop();
    repaint();
}

void BGWidget::init()
{
    for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init();
}