hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <algorithm>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>
#include "vertScrollArea.h"
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"
void TeamSelWidget::addTeam(HWTeam team)
{
if(team.isNetTeam())
{
framePlaying->addTeam(team, true);
curPlayingTeams.push_back(team);
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
blockSignals(true);
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
blockSignals(false);
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
}
else
{
frameDontPlaying->addTeam(team, false);
m_curNotPlayingTeams.push_back(team);
if(m_acceptOuter)
{
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
}
else
{
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::setInteractivity(bool interactive)
{
framePlaying->setInteractivity(interactive);
}
void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
return;
}
itPlay->setNumHedgehogs(team.numHedgehogs());
emit hhogsNumChanged(team);
}
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
return;
}
itPlay->setColor(team.color());
emit teamColorChanged(team);
}
void TeamSelWidget::changeHHNum(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
return;
}
itPlay->setNumHedgehogs(team.numHedgehogs());
framePlaying->setHHNum(team);
}
void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
return;
}
itPlay->setColor(team.color());
framePlaying->setTeamColor(team);
}
void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
for(;;)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
break;
}
if(itPlay->isNetTeam())
{
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
framePlaying->removeTeam(team);
curPlayingTeams.erase(itPlay);
break;
}
else
{
qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
break;
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::changeTeamStatus(HWTeam team)
{
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();
if(!willBePlaying)
{
// playing team => dont playing
m_curNotPlayingTeams.push_back(*itPlay);
emit teamNotPlaying(*itPlay);
curPlayingTeams.erase(itPlay);
// Show team notice if less than two teams.
if (curPlayingTeams.size() < 2)
{
numTeamNotice->show();
}
}
else
{
// return if max playing teams reached
if(framePlaying->isFullTeams()) return;
// dont playing team => playing
itDontPlay->setColor(framePlaying->getNextColor());
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
curPlayingTeams.push_back(*itDontPlay);
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
m_curNotPlayingTeams.erase(itDontPlay);
// Hide team notice if at least two teams.
if (curPlayingTeams.size() >= 2)
{
numTeamNotice->hide();
}
}
FrameTeams* pRemoveTeams;
FrameTeams* pAddTeams;
if(!willBePlaying)
{
pRemoveTeams=framePlaying;
pAddTeams=frameDontPlaying;
}
else
{
pRemoveTeams=frameDontPlaying;
pAddTeams=framePlaying;
}
pAddTeams->addTeam(team, willBePlaying);
pRemoveTeams->removeTeam(team);
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
{
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
}
else
{
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
if(willBePlaying)
{
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
blockSignals(true);
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
blockSignals(false);
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
}
QSize szh=pAddTeams->sizeHint();
QSize szh1=pRemoveTeams->sizeHint();
if(szh.isValid() && szh1.isValid())
{
pAddTeams->resize(pAddTeams->size().width(), szh.height());
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
}
repaint();
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
{
VertScrArea* area = new VertScrArea(color);
area->setWidget(pfteams);
mainLayout.addWidget(area, 30);
if (fixedHeight > 0)
{
area->setMinimumHeight(fixedHeight);
area->setMaximumHeight(fixedHeight);
area->setStyleSheet(
"FrameTeams{"
"border: solid;"
"border-width: 1px;"
"border-radius: 16px;"
"border-color: #ffcc00;"
"}"
);
}
}
TeamSelWidget::TeamSelWidget(QWidget* parent) :
QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
setTitle(QGroupBox::tr("Playing teams"));
framePlaying = new FrameTeams();
frameDontPlaying = new FrameTeams();
// Add notice about number of required teams.
numTeamNotice = new QLabel(tr("At least two teams are required to play!"));
numTeamNotice->setWordWrap(true);
mainLayout.addWidget(numTeamNotice);
QPalette p;
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150);
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
this->setMinimumWidth(200);
}
void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
m_acceptOuter=acceptOuter;
}
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
//framePlaying->removeTeam(*it);
//}
framePlaying->resetTeams();
framePlaying->resetColors();
curPlayingTeams.clear();
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
//frameDontPlaying->removeTeam(*it);
//}
frameDontPlaying->resetTeams();
m_curNotPlayingTeams.clear();
foreach(HWTeam team, teamslist)
addTeam(team);
repaint();
}
bool TeamSelWidget::isPlaying(const HWTeam &team) const
{
return curPlayingTeams.contains(team);
}
QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
return curPlayingTeams;
}
QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
{
return m_curNotPlayingTeams;
}
void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
{
//team.setColor(framePlaying->getNextColor());
emit acceptRequested(team);
}
void TeamSelWidget::repaint()
{
QWidget::repaint();
framePlaying->repaint();
frameDontPlaying->repaint();
}