QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"
@interface RestoreViewController ()
@property (retain, nonatomic) IBOutlet UIButton *restoreButton;
@property (retain, nonatomic) IBOutlet UIButton *dismissButton;
@end
@implementation RestoreViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonReleased:(id) sender {
UIButton *theButton = (UIButton *)sender;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (theButton.tag != 0) {
[[AudioManagerController mainManager] playClickSound];
[GameInterfaceBridge registerCallingController:self.presentingViewController];
// Since iOS 8, the file system layout of app containers has changed.
// So, we must rely now on saved game filename, not full path.
NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"];
NSString *savedGameFile = [oldSavedGamePath lastPathComponent];
NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile];
[GameInterfaceBridge startSaveGame:newSavedGamePath];
} else {
[[AudioManagerController mainManager] playBackSound];
[defaults setObject:@"" forKey:@"savedGamePath"];
[defaults synchronize];
}
[self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}
-(void) viewDidLoad {
[super viewDidLoad];
[self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
[self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal];
[self.restoreButton applyDarkBlueQuickStyle];
[self.dismissButton applyDarkBlueQuickStyle];
}
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
[super viewDidUnload];
}
-(void) dealloc {
[_restoreButton release];
[_dismissButton release];
[super dealloc];
}
@end