.travis.yml
author koda
Sun, 20 Mar 2016 03:08:51 -0400
changeset 11612 b7d5d75469ee
parent 11587 cf83d9cb5590
child 11653 ef625fe6eaaa
permissions -rw-r--r--
Move pixel format conversion from uVideoRec to AVWrapper This has several benefits, being in C-land allows us to better use libav API and avoid mixing memory allocated from Pascal. Also the C code for the conversion loop generated by GCC or Clang is probably more optimized than by Freepascal. Finally it will simplify code in the future if we are going to enable any other pixel format than yuv420p. Change the coefficients to improve color accuracy during conversion.

language: c
os:
  - linux
  - osx
branches:
  only:
    master
compiler:
  - gcc
  - clang
env:
  - BUILD_ARGS="-DCMAKE_BUILD_TYPE=Release"
  - BUILD_ARGS="-DCMAKE_BUILD_TYPE=Debug"
  - BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
  - BUILD_ARGS="-DNOSERVER=1 -DNOVIDEOREC=1 -DNOPNG=1"
  - BUILD_ARGS="-DNOSERVER=1 -DLUA_SYSTEM=0 -DPHYSFS_SYSTEM=0"
matrix:
  include:
  - language: objective-c
    os: osx
    compiler:
    env: BUILD_ARGS="IOS" SDL_LIB_PATH="$TRAVIS_BUILD_DIR/../Library"
    osx_image: xcode7.2
    sudo: required
before_install: |
  if [ "$BUILD_ARGS" == "IOS" ]; then
    hg clone http://hg.libsdl.org/SDL $SDL_LIB_PATH/SDL/
    hg clone http://hg.libsdl.org/SDL_image $SDL_LIB_PATH/SDL_image/
    hg clone http://hg.libsdl.org/SDL_net $SDL_LIB_PATH/SDL_net/
    hg clone http://hg.libsdl.org/SDL_ttf $SDL_LIB_PATH/SDL_ttf/
    hg clone http://hg.libsdl.org/SDL_mixer $SDL_LIB_PATH/SDL_mixer/
  elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
    sudo add-apt-repository -y ppa:zoogie/sdl2-snapshots
    sudo apt-get update -qq
  elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
    brew update --all
  fi
install: |
  if [ "$BUILD_ARGS" == "IOS" ]; then
    # FPC 3.0.0 required for using FPC 3.0.1 which contains rtl for ios
    sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/fpc/dist/3.0.0/i386-macosx/fpc-3.0.0.intel-macosx.dmg
    sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/fpc/dist/3.0.0/i386-macosx/fpc-3.0.1.intel-macosx.cross.ios.dmg
  elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
    sudo apt-get install debhelper cmake dpkg-dev libqt4-dev qt4-qmake libphysfs-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-net-dev bzip2 ghc libghc-mtl-dev libghc-parsec3-dev libghc-bytestring-show-dev libghc-vector-dev libghc-zlib-dev libghc-random-dev libghc-stm-dev libghc-network-dev libghc-dataenc-dev libghc-hslogger-dev libghc-utf8-string-dev libghc-sha-dev libghc-entropy-dev liblua5.1-0-dev imagemagick fpc fp-compiler fp-units-misc libpng-dev fp-units-gfx libavcodec-dev libavformat-dev libglew1.6-dev
  elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
    brew install fpc glew qt physfs lua51 sdl2 sdl2_image sdl2_net sdl2_ttf ffmpeg ghc cabal-install
    brew install sdl2_mixer --with-vorbis
    # use cabal install haskell deps, pas2c ones are covered by server
    if [[ "$BUILD_ARGS" != *"NOSERVER"* ]]; then
      cabal update
      cabal install --only-dependencies gameServer/hedgewars-server.cabal
    fi
    if [[ "$BUILD_ARGS" == *"BUILD_ENGINE_C"* ]]; then
      cabal update
      cabal install --only-dependencies tools/pas2c/pas2c.cabal
    fi
    # avoid installing Sparkle, add default unit path
    export BUILD_ARGS="$BUILD_ARGS -DNOAUTOUPDATE=1 -DCMAKE_Pascal_FLAGS=-Fu/usr/local/lib/fpc/$(fpc -iW)/units/x86_64-darwin/*/"
  fi
before_script: |
  if [ "$BUILD_ARGS" == "IOS" ]; then
    # More or less stable hw iOS version can be compiled with FPC 3.1.1, btw there are no (easy?) way to build it from sources,
    # so we just temporary switch Xcode project to use FPC 3.0.1
    git apply tools/fix_fpc_ios_build_patch.diff
    xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme UpdateDataFolder build
  else
    mkdir build && cd build && cmake $BUILD_ARGS ..
  fi
script: |
  if [ "$BUILD_ARGS" == "IOS" ]; then
    xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme Hedgewars -configuration Release build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
  else
    make VERBOSE=1
  fi
after_success: |
  if [ "$BUILD_ARGS" == "IOS" ]; then
    :
  elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
    make test_verbose
  elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
    make install
  fi
notifications:
  email: false
  irc:
    channels:
      - "chat.freenode.net#hedgewars"
    template:
      - "hw-build #%{build_number} (%{commit} by %{author}): %{message}"
      - "See details at %{build_url}"
    on_success: change
    on_failure: always
    skip_join: false