hedgewars/uCursor.pas
author unc0rr
Wed, 01 Jan 2014 00:45:28 +0400
changeset 9894 b7ef8bdaf5d7
parent 8346 3443e0de2c9d
child 8444 75db7bb8dce8
permissions -rw-r--r--
This is the way I like it: - Only call fpc on hwengine.pas, let compiler rule the dependencies - Make hwengine.pas depend on all other source files, so 'make' always calls fpc

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);
    
    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.