fix for
issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
#ifndef _TYPES_H_
#define _TYPES_H_
#include "pas2c.h"
/*
* Not very useful currently
*/
typedef double TDate;
typedef double TTime;
typedef double TDateTime;
typedef string255 TMonthNameArray[13];
typedef string255 TWeekNameArray[8];
typedef struct {
Byte CurrencyFormat;
Byte NegCurrFormat;
Char ThousandSeparator;
Char DecimalSeparator;
Byte CurrencyDecimals;
Char DateSeparator;
Char TimeSeparator;
Char ListSeparator;
string255 CurrencyString;
string255 ShortDateFormat;
string255 LongDateFormat;
string255 TimeAMString;
string255 TimePMString;
string255 ShortTimeFormat;
string255 LongTimeFormat;
TMonthNameArray ShortMonthNames;
TMonthNameArray LongMonthNames;
TWeekNameArray ShortDayNames;
TWeekNameArray LongDayNames;
Word TwoDigitYearCenturyWindow;
}TFormatSettings;
#endif