- Don't kick cases by moving hedgehog
- Fix hedgehog not registering in collisions array when changing direction without making a step
- Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef GAMECONFIG_H
#define GAMECONFIG_H
#include <QSettings>
#include <QStringList>
class HWForm;
class QSettings;
class GameUIConfig : public QSettings
{
Q_OBJECT
public:
GameUIConfig(HWForm * FormWidgets, const QString & fileName);
QStringList GetTeamsList();
int vid_Resolution();
bool vid_Fullscreen();
bool isSoundEnabled();
bool isShowFPSEnabled();
quint8 timerInterval();
private slots:
public slots:
void SaveOptions();
private:
HWForm * Form;
};
#endif