Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
{-# LANGUAGE ScopedTypeVariables #-}
module NetRoutines where
import Network
import Network.Socket
import System.IO
import Control.Concurrent
import Control.Concurrent.Chan
import Control.Concurrent.STM
import qualified Control.Exception as Exception
import Data.Time
-----------------------------
import CoreTypes
import ClientIO
import Utils
acceptLoop :: Socket -> Chan CoreMessage -> Int -> IO ()
acceptLoop servSock coreChan clientCounter = do
Exception.handle
(\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
do
(socket, sockAddr) <- Network.Socket.accept servSock
cHandle <- socketToHandle socket ReadWriteMode
hSetBuffering cHandle LineBuffering
clientHost <- sockAddr2String sockAddr
currentTime <- getCurrentTime
sendChan <- newChan
let newClient =
(ClientInfo
nextID
sendChan
cHandle
clientHost
currentTime
""
""
False
0
0
0
False
False
False
undefined
)
writeChan coreChan $ Accept newClient
forkIO $ clientRecvLoop cHandle coreChan nextID
forkIO $ clientSendLoop cHandle coreChan sendChan nextID
return ()
acceptLoop servSock coreChan nextID
where
nextID = clientCounter + 1