misc/libphysfs/lzma/CPP/Windows/Synchronization.h
author nemo
Mon, 10 Apr 2017 12:06:43 -0400
changeset 12213 bb5522e88ab2
permissions -rw-r--r--
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash

// Windows/Synchronization.h

#ifndef __WINDOWS_SYNCHRONIZATION_H
#define __WINDOWS_SYNCHRONIZATION_H

#include "Defs.h"

extern "C" 
{ 
#include "../../C/Threads.h"
}

#ifdef _WIN32
#include "Handle.h"
#endif

namespace NWindows {
namespace NSynchronization {

class CBaseEvent
{
protected:
  ::CEvent _object;
public:
  bool IsCreated() { return Event_IsCreated(&_object) != 0; }
  operator HANDLE() { return _object.handle; }
  CBaseEvent() { Event_Construct(&_object); }
  ~CBaseEvent() { Close(); }
  HRes Close() { return Event_Close(&_object); }
  #ifdef _WIN32
  HRes Create(bool manualReset, bool initiallyOwn, LPCTSTR name = NULL,
      LPSECURITY_ATTRIBUTES securityAttributes = NULL)
  {
    _object.handle = ::CreateEvent(securityAttributes, BoolToBOOL(manualReset),
        BoolToBOOL(initiallyOwn), name);
    if (_object.handle != 0)
      return 0;
    return ::GetLastError();
  }
  HRes Open(DWORD desiredAccess, bool inheritHandle, LPCTSTR name)
  {
    _object.handle = ::OpenEvent(desiredAccess, BoolToBOOL(inheritHandle), name);
    if (_object.handle != 0)
      return 0;
    return ::GetLastError();
  }
  #endif

  HRes Set() { return Event_Set(&_object); }
  // bool Pulse() { return BOOLToBool(::PulseEvent(_handle)); }
  HRes Reset() { return Event_Reset(&_object); }
  HRes Lock() { return Event_Wait(&_object); }
};

class CManualResetEvent: public CBaseEvent
{
public:
  HRes Create(bool initiallyOwn = false)
  {
    return ManualResetEvent_Create(&_object, initiallyOwn ? 1: 0);
  }
  HRes CreateIfNotCreated()
  {
    if (IsCreated())
      return 0;
    return ManualResetEvent_CreateNotSignaled(&_object);
  }
  #ifdef _WIN32
  HRes CreateWithName(bool initiallyOwn, LPCTSTR name)
  {
    return CBaseEvent::Create(true, initiallyOwn, name);
  }
  #endif
};

class CAutoResetEvent: public CBaseEvent
{
public:
  HRes Create()
  {
    return AutoResetEvent_CreateNotSignaled(&_object);
  }
  HRes CreateIfNotCreated()
  {
    if (IsCreated())
      return 0;
    return AutoResetEvent_CreateNotSignaled(&_object);
  }
};

#ifdef _WIN32
class CObject: public CHandle
{
public:
  HRes Lock(DWORD timeoutInterval = INFINITE)
    { return (::WaitForSingleObject(_handle, timeoutInterval) == WAIT_OBJECT_0 ? 0 : ::GetLastError()); }
};
class CMutex: public CObject
{
public:
  HRes Create(bool initiallyOwn, LPCTSTR name = NULL,
      LPSECURITY_ATTRIBUTES securityAttributes = NULL)
  {
    _handle = ::CreateMutex(securityAttributes, BoolToBOOL(initiallyOwn), name);
    if (_handle != 0)
      return 0;
    return ::GetLastError();
  }
  HRes Open(DWORD desiredAccess, bool inheritHandle, LPCTSTR name)
  {
    _handle = ::OpenMutex(desiredAccess, BoolToBOOL(inheritHandle), name);
    if (_handle != 0)
      return 0;
    return ::GetLastError();
  }
  HRes Release() 
  { 
    return ::ReleaseMutex(_handle) ? 0 : ::GetLastError();
  }
};
class CMutexLock
{
  CMutex *_object;
public:
  CMutexLock(CMutex &object): _object(&object) { _object->Lock(); } 
  ~CMutexLock() { _object->Release(); }
};
#endif

class CSemaphore
{
  ::CSemaphore _object;
public:
  CSemaphore() { Semaphore_Construct(&_object); }
  ~CSemaphore() { Close(); }
  HRes Close() {  return Semaphore_Close(&_object); }
  operator HANDLE() { return _object.handle; }
  HRes Create(UInt32 initiallyCount, UInt32 maxCount)
  {
    return Semaphore_Create(&_object, initiallyCount, maxCount);
  }
  HRes Release() { return Semaphore_Release1(&_object); }
  HRes Release(UInt32 releaseCount) { return Semaphore_ReleaseN(&_object, releaseCount); }
  HRes Lock() { return Semaphore_Wait(&_object); }
};

class CCriticalSection
{
  ::CCriticalSection _object;
public:
  CCriticalSection() { CriticalSection_Init(&_object); }
  ~CCriticalSection() { CriticalSection_Delete(&_object); }
  void Enter() { CriticalSection_Enter(&_object); }
  void Leave() { CriticalSection_Leave(&_object); }
};

class CCriticalSectionLock
{
  CCriticalSection *_object;
  void Unlock()  { _object->Leave(); }
public:
  CCriticalSectionLock(CCriticalSection &object): _object(&object) {_object->Enter(); } 
  ~CCriticalSectionLock() { Unlock(); }
};

}}

#endif