misc/libphysfs/lzma/CS/7zip/Compress/LzmaAlone/Properties/Resources.cs
author nemo
Mon, 10 Apr 2017 12:06:43 -0400
changeset 12213 bb5522e88ab2
permissions -rw-r--r--
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash

//------------------------------------------------------------------------------
// <autogenerated>
//     This code was generated by a tool.
//     Runtime Version:2.0.40607.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------

namespace LzmaAlone.Properties
{
	using System;
	using System.IO;
	using System.Resources;

	/// <summary>
	///    A strongly-typed resource class, for looking up localized strings, etc.
	/// </summary>
	// This class was auto-generated by the Strongly Typed Resource Builder
	// class via a tool like ResGen or Visual Studio.NET.
	// To add or remove a member, edit your .ResX file then rerun ResGen
	// with the /str option, or rebuild your VS project.
	class Resources
	{

		private static System.Resources.ResourceManager _resMgr;

		private static System.Globalization.CultureInfo _resCulture;

		/*FamANDAssem*/
		internal Resources()
		{
		}

		/// <summary>
		///    Returns the cached ResourceManager instance used by this class.
		/// </summary>
		[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
		public static System.Resources.ResourceManager ResourceManager
		{
			get
			{
				if ((_resMgr == null))
				{
					System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
					_resMgr = temp;
				}
				return _resMgr;
			}
		}

		/// <summary>
		///    Overrides the current thread's CurrentUICulture property for all
		///    resource lookups using this strongly typed resource class.
		/// </summary>
		[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
		public static System.Globalization.CultureInfo Culture
		{
			get
			{
				return _resCulture;
			}
			set
			{
				_resCulture = value;
			}
		}
	}
}