- Only allow one engine instance running at the moment
- When adding new map preview call to the queue, check
if previous map preview request has started, and if no,
remove it from queue. Could be harmful if you manage
to request previews for two widgets in less time than
needed to generate one.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QByteArray>
#include "recorder.h"
#include "gameuiconfig.h"
#include "hwconsts.h"
#include "game.h"
#include "LibavInteraction.h"
// Encoding is memory expensive process, so we need to limit maximum number
// of simultaneous encoders.
static const int maxRecorders = 3;
static int numRecorders = 0;
static QList<HWRecorder*> queue;
HWRecorder::HWRecorder(GameUIConfig * config, const QString &prefix) :
TCPBase(false)
{
this->config = config;
this->prefix = prefix;
finished = false;
name = prefix + "." + LibavInteraction::instance().getExtension(config->AVFormat());
}
HWRecorder::~HWRecorder()
{
emit encodingFinished(finished);
if (queue.empty())
numRecorders--;
else
queue.takeFirst()->Start(false);
}
void HWRecorder::onClientDisconnect()
{
}
void HWRecorder::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
switch (msg.at(1))
{
case '?':
SendIPC("!");
break;
case 'p':
emit onProgress((quint8(msg.at(2))*256.0 + quint8(msg.at(3)))*0.0001);
break;
case 'v':
finished = true;
break;
}
}
}
void HWRecorder::EncodeVideo(const QByteArray & record)
{
toSendBuf = record;
toSendBuf.replace(QByteArray("\x02TD"), QByteArray("\x02TV"));
toSendBuf.replace(QByteArray("\x02TL"), QByteArray("\x02TV"));
toSendBuf.replace(QByteArray("\x02TN"), QByteArray("\x02TV"));
toSendBuf.replace(QByteArray("\x02TS"), QByteArray("\x02TV"));
if (numRecorders < maxRecorders)
{
numRecorders++;
Start(false); // run engine
}
else
queue.push_back(this);
}
QStringList HWRecorder::getArguments()
{
QStringList arguments;
QRect resolution = config->rec_Resolution();
arguments << cfgdir->absolutePath();
arguments << QString::number(resolution.width());
arguments << QString::number(resolution.height());
arguments << "32"; // bpp
arguments << QString("%1").arg(ipc_port);
arguments << "0"; // fullscreen
arguments << "0"; // sound
arguments << "0"; // music
arguments << "0"; // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << "0"; // fps
arguments << (config->isAltDamageEnabled() ? "1" : "0");
arguments << config->netNick().toUtf8().toBase64();
arguments << QString::number(config->translateQuality());
arguments << QString::number(config->stereoMode());
arguments << HWGame::tr("en.txt");
arguments << QString::number(config->rec_Framerate()); // framerate numerator
arguments << "1"; // framerate denominator
arguments << prefix;
arguments << config->AVFormat();
arguments << config->videoCodec();
// Could use a field to use quality instead. maybe quality could override bitrate - or just pass (and set) both.
// The library does support using both at once after all.
arguments << QString::number(config->rec_Bitrate()*1024);
arguments << (config->recordAudio() ? config->audioCodec() : "no");
return arguments;
}