gameServer/ServerState.hs
author unc0rr
Mon, 19 Nov 2012 23:43:45 +0400
changeset 8069 bb7671829935
parent 6541 08ed346ed341
child 8371 0551b5c3de9a
permissions -rw-r--r--
- Only allow one engine instance running at the moment - When adding new map preview call to the queue, check if previous map preview request has started, and if no, remove it from queue. Could be harmful if you manage to request previews for two widgets in less time than needed to generate one.

module ServerState
    (
    module RoomsAndClients,
    clientRoomA,
    ServerState(..),
    client's,
    allClientsS,
    roomClientsS,
    sameProtoClientsS,
    io
    ) where

import Control.Monad.State.Strict
import Data.Set as Set(Set)
import Data.Word
----------------------
import RoomsAndClients
import CoreTypes

data ServerState = ServerState {
        clientIndex :: !(Maybe ClientIndex),
        serverInfo :: !ServerInfo,
        removedClients :: !(Set.Set ClientIndex),
        roomsClients :: !MRnC
    }


clientRoomA :: StateT ServerState IO RoomIndex
clientRoomA = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ clientRoomM rnc ci

client's :: (ClientInfo -> a) -> StateT ServerState IO a
client's f = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ client'sM rnc f ci

allClientsS :: StateT ServerState IO [ClientInfo]
allClientsS = gets roomsClients >>= liftIO . clientsM

roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
roomClientsS ri = do
    rnc <- gets roomsClients
    io $ roomClientsM rnc ri

sameProtoClientsS :: Word16 -> StateT ServerState IO [ClientInfo]
sameProtoClientsS p = liftM f allClientsS
    where
        f = filter (\c -> clientProto c == p)
    
io :: IO a -> StateT ServerState IO a
io = liftIO