Skip drawing some stuff if water is opaque. Affects simulation.
find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})
#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
#list of source files for libraries
set(openal_src
openalbridge.c loaders.c wrappers.c errlib.c
)
#build a static library for human systems
set (build_type STATIC)
#visualstudio and windows in general doesn't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
set(openal_src
openalbridge.h loaders.h wrappers.h globals.h oggvorbis.h errlib.h ${openal_src}
)
#deps for the shared library
link_libraries(${VORBISFILE_LIBRARY})
link_libraries(${VORBIS_LIBRARY})
link_libraries(${OGG_LIBRARY})
link_libraries(${OPENAL_LIBRARY})
#build a shared library
set (build_type SHARED)
endif()
#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})
if(WIN32)
if(MSVC)
SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)