#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QDebug>
#include "playerslistmodel.h"
PlayersListModel::PlayersListModel(QObject *parent) :
QAbstractListModel(parent)
{
}
int PlayersListModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
return QVariant(QVariant::Invalid);
return m_data.at(index.row()).value(role);
}
bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
return false;
m_data[index.row()].insert(role, value);
emit dataChanged(index, index);
return true;
}
bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
return insertRows(row, 1, parent);
}
bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
return false;
beginInsertRows(parent, row, row + count - 1);
for(int i = 0; i < count; ++i)
m_data.insert(row, DataEntry());
endInsertRows();
return true;
}
bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
return false;
beginRemoveRows(parent, row, row + count - 1);
for(int i = 0; i < count; ++i)
m_data.removeAt(row);
endRemoveRows();
return true;
}
void PlayersListModel::addPlayer(const QString & nickname)
{
insertRow(rowCount());
setData(index(rowCount() - 1), nickname);
updateIcon(index(rowCount() - 1));
}
void PlayersListModel::removePlayer(const QString & nickname)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname);
if(mil.size())
removeRow(mil[0].row());
}
void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname);
if(mil.size())
{
setData(mil[0], isSet, flagType);
updateIcon(mil[0]);
}
}
void PlayersListModel::updateIcon(const QModelIndex & index)
{
quint32 iconNum = 0;
QList<bool> flags;
flags
<< index.data(Ready).toBool()
<< index.data(ServerAdmin).toBool()
<< index.data(RoomAdmin).toBool()
<< index.data(Registered).toBool()
<< index.data(Friend).toBool()
<< index.data(Ignore).toBool()
;
for(int i = flags.size() - 1; i >= 0; --i)
if(flags[i])
iconNum |= 1 << i;
if(m_icons().contains(iconNum))
{
setData(index, m_icons().value(iconNum), Qt::DecorationRole);
}
else
{
QPixmap result(24, 16);
result.fill(Qt::transparent);
QPainter painter(&result);
if(index.data(Ready).toBool())
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
QString mainIconName(":/res/chat/");
if(index.data(RoomAdmin).toBool())
mainIconName += "roomadmin";
else if(index.data(ServerAdmin).toBool())
mainIconName += "serveradmin";
else
mainIconName += "hedgehog";
if(!index.data(Registered).toBool())
mainIconName += "_gray";
painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));
if(index.data(Ignore).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
else
if(index.data(Friend).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));
painter.end();
QIcon icon(result);
setData(index, icon, Qt::DecorationRole);
m_icons().insert(iconNum, icon);
}
if(index.data(Ignore).toBool())
setData(index, Qt::gray, Qt::ForegroundRole);
else
if(index.data(Friend).toBool())
setData(index, Qt::green, Qt::ForegroundRole);
else
setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}
QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
static QHash<quint32, QIcon> iconsCache;
return iconsCache;
}