CMakeLists.txt
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 7899 468a44b74a3f
child 7907 3b44ecf91928
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

project(hedgewars)


#initialise cmake environment
cmake_minimum_required(VERSION 2.6.0 FATAL_ERROR)
FOREACH(policy CMP0003 CMP0012)
    IF(POLICY ${policy})
        CMAKE_POLICY(SET ${policy} NEW)
    ENDIF()
ENDFOREACH()
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)


#detect Mercurial revision (if present)
set(version_suffix "") #UNSET THIS VARIABLE AT RELEASE TIME
set(HGCHANGED "")
IF(version_suffix MATCHES "-dev")
    set(HW_DEV true)
    set(default_build_type "DEBUG")
    IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.hg)
        FIND_PROGRAM(HGCOMMAND hg)
        IF(HGCOMMAND)
            exec_program(${HGCOMMAND}
                     ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR}
                     OUTPUT_VARIABLE version_suffix
                     )
            STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${version_suffix})
            STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3-\\1" version_suffix ${version_suffix})
            IF (HGCHANGED)
                MESSAGE(STATUS "Building revision ${version_suffix} (SOURCE CODE MODIFIED)")
            ELSE()
                MESSAGE(STATUS "Building revision ${version_suffix}")
            ENDIF()
            set(version_suffix "-${version_suffix}")
        ENDIF()
    ENDIF()
ELSE()
    set(HW_DEV false)
    set(default_build_type "RELEASE")
ENDIF()


#versioning
set(CPACK_PACKAGE_VERSION_MAJOR 0)
set(CPACK_PACKAGE_VERSION_MINOR 9)
set(CPACK_PACKAGE_VERSION_PATCH 18${version_suffix})
set(HEDGEWARS_PROTO_VER 43)
set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")


#set some default values
option(NOSERVER "Disable gameServer build [default: auto]" OFF)
option(NOPNG "Disable screenshoot compression [default: auto]" OFF)
option(NOVIDEOREC "Disable video recording [default: auto]" OFF)

option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF)
option(ANDROID "Enable Android build [default: off]" OFF)
option(CROSSAPPLE "Enable OSX when not on OSX [default: off]" OFF)


#bundle .app setup
if(APPLE OR CROSSAPPLE)
    #paths for creating the bundle
    set(bundle_name Hedgewars.app)
    set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
    set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/)
    set(DATA_INSTALL_DIR "../Resources/")
    set(target_dir ".")
    set(minimum_macosx_version "10.6")
else()
    set(target_dir "bin")
endif()

if(APPLE)
    set(CMAKE_FIND_FRAMEWORK "FIRST")

    #what system are we building for
    set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET})

    #detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version
    find_program(sw_vers sw_vers)
    if(sw_vers)
        exec_program(${sw_vers} ARGS "-productVersion" OUTPUT_VARIABLE current_macosx_version)
        string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version})
        else()
        if(NOT minimum_macosx_version)
            message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set")
        else()
            set(current_macosx_version ${minimum_macosx_version})
        endif()
    endif()

    #if nothing is set, we deploy only for the current system
    if(NOT minimum_macosx_version)
        set(minimum_macosx_version ${current_macosx_version})
    endif()

    #lower systems don't have enough processing power anyways
    if (minimum_macosx_version LESS "10.4")
        message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4")
    endif()

    #workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2)
    if(current_macosx_version MATCHES "10.4")
        find_package(SDL_mixer REQUIRED)
        set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg")
        set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
        set(pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}" ${pascal_flags})
        set(CMAKE_C_FLAGS "${DYLIB_SMPEG}" "${DYLIB_MIKMOD}" ${CMAKE_C_FLAGS})
    endif()

    #CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking
    if(NOT CMAKE_OSX_ARCHITECTURES)
        if(current_macosx_version LESS "10.6")
            if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*")
                set(CMAKE_OSX_ARCHITECTURES "ppc7400")
            else()
                set(CMAKE_OSX_ARCHITECTURES "i386")
            endif()
        else()
            set(CMAKE_OSX_ARCHITECTURES "x86_64")
        endif()
    endif()

    #CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on
    #we need to provide the correct one when host and target differ
    if(NOT ${minimum_macosx_version} MATCHES ${current_macosx_version})
        if(minimum_macosx_version MATCHES "10.4")
            set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
            set(CMAKE_C_COMPILER "gcc-4.0")
            set(CMAKE_CXX_COMPILER "g++-4.0")
        else()
            string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version})
            set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/")
        endif()
    endif()

    #add user framework directory, other paths can be passed via FPFLAGS
    set(pascal_flags "-Ff~/Library/Frameworks" ${pascal_flags})
    #set deployment target
    set(pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_flags})

    message(STATUS "Build system: Mac OS X ${current_macosx_version} with GCC:${CMAKE_C_COMPILER}")
    message(STATUS "Target system: Mac OS X ${minimum_macosx_version} for architecture(s):${CMAKE_OSX_ARCHITECTURES}")
endif(APPLE)


#when build type is not specified, assume Debug/Release according to build version information
if (CMAKE_BUILD_TYPE)
    string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
    if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
        set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Only 'Debug' or 'Release' options are allowed." FORCE)
        message (STATUS "Unknown build type, using default (${default_build_type})")
    endif ()
else (CMAKE_BUILD_TYPE)
    set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Choose the build type, options are: Debug Release." FORCE)
endif (CMAKE_BUILD_TYPE)


#set default flags values for all projects
set(CMAKE_C_FLAGS "-pipe ${CMAKE_C_FLAGS}")
set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer ${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG ${CMAKE_C_FLAGS_DEBUG}")
set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS})
set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})

#parse additional parameters
if(FPFLAGS OR GHFLAGS)
    math(EXPR cmake_version "${CMAKE_MAJOR_VERSION}*10000 + ${CMAKE_MINOR_VERSION}*100 + ${CMAKE_PATCH_VERSION}")
    if(cmake_version LESS "020800")
        message(STATUS "FPFLAGS and GHFLAGS are available only when using CMake >= 2.8")
    else()
        separate_arguments(fpflags_parsed UNIX_COMMAND ${FPFLAGS})
        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
    endif()
endif()

set(pascal_flags ${fpflags_parsed} "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewnq" "-dDEBUGFILE" ${pascal_flags})
set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags})

#get BUILD_TYPE and enable/disable optimisation
if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
    message(STATUS "Building Debug flavour")
    set(pascal_flags "-O-" "-g" "-gl" "-gv" ${pascal_flags})
    set(haskell_flags "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind" ${haskell_flags})
else()
    message(STATUS "Building Release flavour")
#    set(pascal_flags "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_flags})
    set(pascal_flags "-Os" "-Ooregvar" "-Xs" "-Si" ${pascal_flags})
    set(haskell_flags "-w" "-fno-warn-unused-do-bind" ${haskell_flags})
endif()


#finish setting paths
if(DEFINED DATA_INSTALL_DIR)
    set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/)
else()
    set(SHAREPATH share/hedgewars/)
endif()
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})


#server discovery
if(NOT NOSERVER)
    if(GHC)
        set(ghc_executable ${GHC})
    else()
        find_program(ghc_executable ghc)
    endif()

    if(ghc_executable)
        set(HAVE_NETSERVER true)
        add_subdirectory(gameServer)
        message(STATUS "Found GHC: ${ghc_executable}")
    else()
        message(STATUS "Could NOT find GHC, server will not be built")
        set(HAVE_NETSERVER false)
    endif()
else()
    message(STATUS "Server will not be built per user request")
    set(HAVE_NETSERVER false)
endif()


#lua discovery
find_package(Lua)
if(LUA_FOUND)
    message(STATUS "Found LUA: ${LUA_DEFAULT}")
else()
    message(STATUS "LUA will be provided by the bundled sources")
    add_subdirectory(misc/liblua)
    #linking with liblua.a requires system readline -- this works everywhere, right?
    set(pascal_flags "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a" "-k-lreadline" ${pascal_flags})
endif()


#main engine
add_subdirectory(hedgewars)

#Android related build scripts
if(ANDROID)
    #run cmake -DANDROID=1 to enable this
    add_subdirectory(project_files/Android-build)
endif()

#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
if(NOT (BUILD_ENGINE_LIBRARY OR ANDROID))
    add_subdirectory(bin)
    add_subdirectory(misc/quazip)
    add_subdirectory(QTfrontend)
    add_subdirectory(share)
    add_subdirectory(tools)
endif()


# CPack variables
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy")
set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}")
set(CPACK_SOURCE_GENERATOR "TBZ2")
set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}")

if(WIN32 AND NOT UNIX)
    set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
    set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
    set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
    set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
    set(CPACK_NSIS_MODIFY_PATH OFF)
    set(CPACK_GENERATOR "ZIP;NSIS")
    set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
else(WIN32 AND NOT UNIX)
    set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine")
endif(WIN32 AND NOT UNIX)

set(CPACK_SOURCE_IGNORE_FILES
    "~"
    "\\\\.hg"
    "\\\\.svn"
    "\\\\.exe$"
    "\\\\.a$"
    "\\\\.dll$"
    "\\\\.xcf$"
    "\\\\.cxx$"
    "\\\\.db$"
    "\\\\.dof$"
    "\\\\.layout$"
    "\\\\.zip$"
    "\\\\.gz$"
    "\\\\.bz2$"
    "\\\\.tmp$"
    "\\\\.core$"
    "\\\\.sh$"
    "\\\\.sifz$"
    "\\\\.svg$"
    "\\\\.svgz$"
    "\\\\.ppu$"
    "\\\\.psd$"
    "\\\\.o$"
    "Makefile"
    "Doxyfile"
    "CMakeFiles"
    "debug"
    "release$"
    "Debug$"
    "Release$"
    "proto\\\\.inc$"
    "hwconsts\\\\.cpp$"
    "playlist\\\\.inc$"
    "CPack"
    "cmake_install\\\\.cmake$"
    "config\\\\.inc$"
    "hwengine\\\\.desktop$"
    "CMakeCache\\\\.txt$"
#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype"
    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor"
    "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
    "^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
    "^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
    "^${CMAKE_CURRENT_SOURCE_DIR}/doc"
    "^${CMAKE_CURRENT_SOURCE_DIR}/templates"
    "^${CMAKE_CURRENT_SOURCE_DIR}/Graphics"
    "^${CMAKE_CURRENT_SOURCE_DIR}/realtest"
    "^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
    "^${CMAKE_CURRENT_SOURCE_DIR}/utils"
    "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
    "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal"
    "^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
    "^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
    "^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
)

include(CPack)