QTfrontend/gameuiconfig.cpp
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 7794 ab7b94c03bc9
child 8098 4efee370e2de
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QStandardItemModel>
#include <QNetworkProxy>
#include <QNetworkProxyFactory>

#include "gameuiconfig.h"
#include "hwform.h"
#include "pageoptions.h"
#include "pagevideos.h"
#include "pagenetserver.h"
#include "hwconsts.h"
#include "fpsedit.h"
#include "HWApplication.h"
#include "DataManager.h"


const QNetworkProxy::ProxyType proxyTypesMap[] = {
    QNetworkProxy::NoProxy
    , QNetworkProxy::NoProxy // dummy value
    , QNetworkProxy::Socks5Proxy
    , QNetworkProxy::HttpProxy};


GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
    : QSettings(fileName, QSettings::IniFormat)
{
    Form = FormWidgets;

    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));

    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
    resizeToConfigValues();

    reloadValues();
    reloadVideosValues();
}

void GameUIConfig::reloadValues(void)
{
    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());

    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
    if (t < 0)
    {
        if (Form->ui.pageOptions->CBResolution->count() > 1)
            Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
        else
            Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
    }
    else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
    bool ffscr=value("frontend/fullscreen", false).toBool();
    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);

    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/effects", true).toBool());
    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());

    QString netNick = value("net/nick", "").toString();
    Form->ui.pageOptions->editNetNick->setText(netNick);
    bool savePwd = value("net/savepassword",true).toBool();
    Form->ui.pageOptions->CBSavePassword->setChecked(savePwd);

    Form->ui.pageOptions->editNetPassword->installEventFilter(this);

    int passLength = value("net/passwordlength", 0).toInt();
    setNetPasswordLength(passLength);
    if (savePwd == false) {
        Form->ui.pageOptions->editNetPassword->setEnabled(savePwd);
        Form->ui.pageOptions->editNetPassword->setText("");
        setNetPasswordLength(0);        
    }

    delete netHost;
    netHost = new QString(value("net/ip", "").toString());
    netPort = value("net/port", 46631).toUInt();

    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());

    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());

    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());

#ifdef SPARKLE_ENABLED
    Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif

    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));

    Form->ui.pageOptions->cbProxyType->setCurrentIndex(value("proxy/type", 0).toInt());
    Form->ui.pageOptions->leProxy->setText(value("proxy/host", "").toString());
    Form->ui.pageOptions->sbProxyPort->setValue(value("proxy/port", "8080").toInt());
    Form->ui.pageOptions->leProxyLogin->setText(value("proxy/login", "").toString());
    Form->ui.pageOptions->leProxyPassword->setText(value("proxy/password", "").toString());

    depth = HWApplication::desktop()->depth();
    if (depth < 16) depth = 16;
    else if (depth > 16) depth = 32;

    { // load colors
        QStandardItemModel * model = DataManager::instance().colorsModel();
        for(int i = model->rowCount() - 1; i >= 0; --i)
            model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>()).value<QColor>()));
    }
}

void GameUIConfig::reloadVideosValues(void)
{
    Form->ui.pageVideos->framerateBox->setValue(value("videorec/fps",25).toUInt());
    Form->ui.pageVideos->bitrateBox->setValue(value("videorec/bitrate",400).toUInt());
    bool useGameRes = value("videorec/usegameres",true).toBool();
    if (useGameRes)
    {
        QRect res = vid_Resolution();
        Form->ui.pageVideos->widthEdit->setText(QString::number(res.width()));
        Form->ui.pageVideos->heightEdit->setText(QString::number(res.height()));
    }
    else
    {
        Form->ui.pageVideos->widthEdit->setText(value("videorec/width","800").toString());
        Form->ui.pageVideos->heightEdit->setText(value("videorec/height","600").toString());
    }
    Form->ui.pageVideos->checkUseGameRes->setChecked(useGameRes);
    Form->ui.pageVideos->checkRecordAudio->setChecked(value("videorec/audio",true).toBool());
    if (!Form->ui.pageVideos->tryCodecs(value("videorec/format","no").toString(),
                                        value("videorec/videocodec","no").toString(),
                                        value("videorec/audiocodec","no").toString()))
        Form->ui.pageVideos->setDefaultCodecs();
}

QStringList GameUIConfig::GetTeamsList()
{
    QDir teamdir;
    teamdir.cd(cfgdir->absolutePath() + "/Teams");
    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
    QStringList cleanedList;
    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
    {
        QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
        cleanedList.push_back(tmpTeamStr);
    }
    return cleanedList;
}

void GameUIConfig::resizeToConfigValues()
{
    Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
}

void GameUIConfig::SaveOptions()
{
    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
    setValue("video/fullscreen", vid_Fullscreen());

    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
    setValue("video/stereo", stereoMode());

    setValue("frontend/effects", isFrontendEffects());

    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());

    bool ffscr = isFrontendFullscreen();
    setValue("frontend/fullscreen", ffscr);
    emit frontendFullscreen(ffscr);
    if (!ffscr)
    {
        setValue("frontend/width", Form->width());
        setValue("frontend/height", Form->height());
    }
    else
    {
        //resizeToConfigValues(); // TODO: why this has been made?
    }

    setValue("audio/sound", isSoundEnabled());
    setValue("frontend/sound", isFrontendSoundEnabled());
    setValue("audio/music", isMusicEnabled());
    setValue("frontend/music", isFrontendMusicEnabled());
    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());

    setValue("net/nick", netNick());
    if (netPasswordIsValid() && Form->ui.pageOptions->CBSavePassword->isChecked())
    {
        setValue("net/passwordhash", netPasswordHash());
        setValue("net/passwordlength", netPasswordLength());
    }
    setValue("net/savepassword", Form->ui.pageOptions->CBSavePassword->isChecked());
    setValue("net/ip", *netHost);
    setValue("net/port", netPort);
    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());

    setValue("fps/show", isShowFPSEnabled());
    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());

    setValue("misc/altdamage", isAltDamageEnabled());
    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
    setValue("misc/locale", language());

#ifdef SPARKLE_ENABLED
    setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif

    { // setup proxy
        int proxyType = Form->ui.pageOptions->cbProxyType->currentIndex();
        setValue("proxy/type", proxyType);

        if(proxyType == PageOptions::Socks5Proxy || proxyType == PageOptions::HTTPProxy)
        {
            setValue("proxy/host", Form->ui.pageOptions->leProxy->text());
            setValue("proxy/port", Form->ui.pageOptions->sbProxyPort->value());
            setValue("proxy/login", Form->ui.pageOptions->leProxyLogin->text());
            setValue("proxy/password", Form->ui.pageOptions->leProxyPassword->text());
        }

        QNetworkProxy proxy;

        if(proxyType == PageOptions::SystemProxy)
        {
            // use system proxy settings
            proxy = QNetworkProxyFactory::systemProxyForQuery().at(0);
        } else
        {
            proxy.setType(proxyTypesMap[proxyType]);
            proxy.setHostName(Form->ui.pageOptions->leProxy->text());
            proxy.setPort(Form->ui.pageOptions->sbProxyPort->value());
            proxy.setUser(Form->ui.pageOptions->leProxyLogin->text());
            proxy.setPassword(Form->ui.pageOptions->leProxyPassword->text());
        }

        QNetworkProxy::setApplicationProxy(proxy);
    }

    { // save colors
        QStandardItemModel * model = DataManager::instance().colorsModel();
        for(int i = model->rowCount() - 1; i >= 0; --i)
            setValue(QString("colors/color%1").arg(i), model->item(i)->data());
    }

    Form->gameSettings->sync();
}

void GameUIConfig::SaveVideosOptions()
{
    QRect res = rec_Resolution();
    setValue("videorec/format", AVFormat());
    setValue("videorec/videocodec", videoCodec());
    setValue("videorec/audiocodec", audioCodec());
    setValue("videorec/fps", rec_Framerate());
    setValue("videorec/bitrate", rec_Bitrate());
    setValue("videorec/width", res.width());
    setValue("videorec/height", res.height());
    setValue("videorec/usegameres", Form->ui.pageVideos->checkUseGameRes->isChecked());
    setValue("videorec/audio", recordAudio());

    Form->gameSettings->sync();
}

QString GameUIConfig::language()
{
    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}

QRect GameUIConfig::vid_Resolution()
{
    QRect result(0, 0, 640, 480);
    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
    if (wh.size() == 2)
    {
        result.setWidth(wh[0].toInt());
        result.setHeight(wh[1].toInt());
    }
    return result;
}

bool GameUIConfig::vid_Fullscreen()
{
    return Form->ui.pageOptions->CBFullscreen->isChecked();
}

quint32 GameUIConfig::translateQuality()
{
    quint32 rqNone = 0x00000000;  // don't reduce quality
    //quint32 rqLowRes = 0x00000001;  // use half land array
    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
    quint32 rqNoBackground = 0x00000004;  // don't draw background
    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
    quint32 rqKillFlakes = 0x00000040;  // no flakes
    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
    quint32 rqPlainSplash = 0x00000100;  // no droplets
    quint32 rqClampLess = 0x00000200;  // don't clamp textures
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank

    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;

    switch (Form->ui.pageOptions->SLQuality->value())
    {
        case 5:
            break;
        case 4:
            result |= rqBlurryLand;
            break;
        case 3:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
            break;
        case 2:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu;
            break;
        case 1:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
            break;
        case 0:
            result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
                      rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
                      rqNoBackground | rqClampLess;
            break;
        default:
            fprintf(stderr,"unset value from slider");
            break;
    }

    return result;
}

bool GameUIConfig::isFrontendEffects() const
{
    return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}

bool GameUIConfig::isFrontendFullscreen() const
{
    return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}

bool GameUIConfig::isSoundEnabled()
{
    return Form->ui.pageOptions->CBEnableSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
}

bool GameUIConfig::isMusicEnabled()
{
    return Form->ui.pageOptions->CBEnableMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
}

bool GameUIConfig::isShowFPSEnabled()
{
    return Form->ui.pageOptions->CBShowFPS->isChecked();
}

bool GameUIConfig::isAltDamageEnabled()
{
    return Form->ui.pageOptions->CBAltDamage->isChecked();
}

quint32 GameUIConfig::stereoMode() const
{
    return Form->ui.pageOptions->CBStereoMode->currentIndex();
}

bool GameUIConfig::appendDateTimeToRecordName()
{
    return Form->ui.pageOptions->CBNameWithDate->isChecked();
}

#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif

quint8 GameUIConfig::timerInterval()
{
    return 35 - Form->ui.pageOptions->fpsedit->value();
}

quint8 GameUIConfig::bitDepth()
{
    return depth;
}

QString GameUIConfig::netNick()
{
    return Form->ui.pageOptions->editNetNick->text();
}

void GameUIConfig::updNetNick()
{
    Form->ui.pageOptions->editNetNick->setText(value("net/nick", "").toString());
}

QByteArray GameUIConfig::netPasswordHash()
{
    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toUtf8(), QCryptographicHash::Md5).toHex();
}

int GameUIConfig::netPasswordLength()
{
    return Form->ui.pageOptions->editNetPassword->text().size();
}

bool GameUIConfig::netPasswordIsValid()
{
    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '\0'));
}

// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
{
    if (event->type() == QEvent::FocusIn)
    {
        if ((QLineEdit *)object == Form->ui.pageOptions->editNetPassword)
        {
            if (!netPasswordIsValid())
            {
                Form->ui.pageOptions->editNetPassword->clear();
            }
        }
    }

    // Don't filter anything
    return false;
}

void GameUIConfig::setNetPasswordLength(int passwordLength)
{
    if (passwordLength > 0)
    {
        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '\0'));
    }
    else
    {
        Form->ui.pageOptions->editNetPassword->setText("");
    }
}

quint8 GameUIConfig::volume()
{
    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
}

QString GameUIConfig::AVFormat()
{
    return Form->ui.pageVideos->format();
}

QString GameUIConfig::videoCodec()
{
    return Form->ui.pageVideos->videoCodec();
}

QString GameUIConfig::audioCodec()
{
    return Form->ui.pageVideos->audioCodec();
}

QRect GameUIConfig::rec_Resolution()
{
    if (Form->ui.pageVideos->checkUseGameRes->isChecked())
        return vid_Resolution();
    QRect res(0,0,0,0);
    res.setWidth(Form->ui.pageVideos->widthEdit->text().toUInt());
    res.setHeight(Form->ui.pageVideos->heightEdit->text().toUInt());
    return res;
}

int GameUIConfig::rec_Framerate()
{
    return Form->ui.pageVideos->framerateBox->value();
}

int GameUIConfig::rec_Bitrate()
{
    return Form->ui.pageVideos->bitrateBox->value();
}

bool GameUIConfig::recordAudio()
{
    return Form->ui.pageVideos->checkRecordAudio->isChecked();
}