QTfrontend/ui/qaspectratiolayout.h
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 6616 f77bb02b669f
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

/*
 * Copyright (c) 2009 Nokia Corporation.
 */

#ifndef QASPECTRATIOLAYOUT_H_
#define QASPECTRATIOLAYOUT_H_

#include <QLayout>
#include <QPointer>
#include <QRect>
#include <QWidgetItem>
#include <QLayoutItem>


class QAspectRatioLayout : public QLayout
{
        Q_OBJECT

    public:
        QAspectRatioLayout(QWidget* parent, int spacing =-1);
        QAspectRatioLayout(int spacing = -1);
        ~QAspectRatioLayout();

        /* Convenience method */
        virtual void add(QLayoutItem* item);

        /* http://doc.trolltech.com/qlayout.html#addItem */
        virtual void addItem(QLayoutItem* item);
        /* http://doc.trolltech.com/qlayout.html#addWidget */
        virtual void addWidget(QWidget* widget);
        /* http://doc.trolltech.com/qlayout.html#takeAt */
        virtual QLayoutItem* takeAt(int index);
        /* http://doc.trolltech.com/qlayout.html#itemAt */
        virtual QLayoutItem* itemAt(int index) const;
        /* http://doc.trolltech.com/qlayout.html#count */
        virtual int count() const;

        /*
         * These are ours since we do have only one item.
         */
        virtual QLayoutItem* replaceItem(QLayoutItem* item);
        virtual QLayoutItem* take();
        virtual bool hasItem() const;

        /* http://doc.trolltech.com/qlayout.html#expandingDirections */
        virtual Qt::Orientations expandingDirections() const;

        /*
         * This method contains most of the juice of this article.
         * http://doc.trolltech.com/qlayoutitem.html#setGeometry
         */
        virtual void setGeometry(const QRect& rect);
        /* http://doc.trolltech.com/qlayoutitem.html#geometry */
        virtual QRect geometry();

        /* http://doc.trolltech.com/qlayoutitem.html#sizeHint */
        virtual QSize sizeHint() const;
        /* http://doc.trolltech.com/qlayout.html#minimumSize */
        virtual QSize minimumSize() const;
        /* http://doc.trolltech.com/qlayoutitem.html#hasHeightForWidth */
        virtual bool hasHeightForWidth() const;

    private:
        /* Saves the last received rect. */
        void setLastReceivedRect(const QRect& rect);
        /* Used to initialize the object. */
        void init(int spacing);
        /* Calculates the maximum size for the item from the assigned size. */
        QSize calculateProperSize(QSize from) const;
        /* Calculates the center location from the assigned size and
         * the items size. */
        QPoint calculateCenterLocation(QSize from, QSize itemSize) const;
        /* Check if two QRects are equal */
        bool areRectsEqual(const QRect& a, const QRect& b) const;
        /* Contains item reference */
        QLayoutItem* item;
        /*
         * Used for caching so we won't do calculations every time
         * setGeometry is called.
         */
        QRect* lastReceivedRect;
        /* Contains geometry */
        QRect* _geometry;

};

#endif /* QASPECTRATIOLAYOUT_H_ */