Fix 0.9.18 desync:
CreateNetGame() slot creates signal-slot connections from hwnet to hwgame.
The problem is that this slot is called asynchronously using queued connection,
and hwnet could send some signals to hwgame before hwgame object
is created and connected.
Changed this to direct connection. Also changed connections to hwgame object
to queued, but this is unrelated.
Sorry, it is frontend patch. Maybe a little delay on server side could help,
but not much, as tcp packets could get glued on client's side, and that greately
depends on pc and internet connection performance.
Frontend should be reworked to be safe for queued connections, as it is extemely
dangerous to have a mix of queued/direct connections.
### Hedgewars
# - Try to find the Sparkle framework
# Once done this will define
#
# SPARKLE_FOUND - system has Sparkle
# SPARKLE_INCLUDE_DIR - the Sparkle include directory
# SPARKLE_LIBRARY - The library needed to use Sparkle
# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of a Creative Commons license.
# For details see http://creativecommons.org/licenses/by-sa/3.0/
# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>
include (CheckLibraryExists)
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_LIBRARY NAMES Sparkle)
if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
set(SPARKLE_FOUND TRUE)
else ()
set(SPARKLE_FOUND FALSE)
endif ()
if (SPARKLE_FOUND)
if (NOT Sparkle_FIND_QUIETLY)
message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
endif ()
else ()
if (Sparkle_FIND_REQUIRED)
message(FATAL_ERROR "Could NOT find Sparkle framework")
else ()
if (NOT Sparkle_FIND_QUIETLY)
message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
endif()
endif ()
endif ()