#include "frontlib.h"
#include "logging.h"
#include "model/map.h"
#include "ipc/mapconn.h"
#include "ipc.h"
#include <SDL.h>
#include <SDL_net.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <assert.h>
static int flib_initflags;
int flib_init(int flags) {
flib_initflags = flags;
if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
if(SDL_Init(0)==-1) {
flib_log_e("Error in SDL_Init: %s", SDL_GetError());
return -1;
}
}
if(SDLNet_Init()==-1) {
flib_log_e("Error in SDLNet_Init: %s", SDLNet_GetError());
if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
SDL_Quit();
}
return -1;
}
return 0;
}
void flib_quit() {
SDLNet_Quit();
if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
SDL_Quit();
}
}
static void onConfigQuery(void *context) {
flib_log_i("Sending config...");
flib_ipc ipc = (flib_ipc)context;
flib_ipc_send_messagestr(ipc, "TL");
flib_ipc_send_messagestr(ipc, "eseed loremipsum");
flib_ipc_send_messagestr(ipc, "e$mapgen 0");
flib_ipc_send_messagestr(ipc, "e$template_filter 0");
flib_ipc_send_messagestr(ipc, "etheme Jungle");
flib_ipc_send_messagestr(ipc, "eaddteam 11111111111111111111111111111111 255 Medo42");
}
static void onDisconnect(void *context) {
flib_log_i("Connection closed.");
flib_ipc_destroy((flib_ipc*)context);
}
static void onGameEnd(void *context, int gameEndType) {
switch(gameEndType) {
case GAME_END_FINISHED:
flib_log_i("Game finished.");
flib_constbuffer demobuf = flib_ipc_getdemo(context);
flib_log_i("Writing demo (%u bytes)...", (unsigned)demobuf.size);
FILE *file = fopen("testdemo.dem", "wb");
fwrite(demobuf.data, 1, demobuf.size, file);
fclose(file);
file = NULL;
break;
case GAME_END_HALTED:
flib_log_i("Game halted.");
break;
case GAME_END_INTERRUPTED:
flib_log_i("Game iterrupted.");
break;
}
}
static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {
printf("Drawing map for %i brave little hogs...", numHedgehogs);
int pixelnum = 0;
for(int y=0; y<MAPIMAGE_HEIGHT; y++) {
for(int x=0; x<MAPIMAGE_WIDTH; x++) {
if(bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)))) {
printf("#");
} else {
printf(" ");
}
pixelnum++;
}
printf("\n");
}
flib_mapconn **connptr = context;
flib_mapconn_destroy(*connptr);
*connptr = NULL;
}
static void handleMapFailure(void *context, const char *errormessage) {
flib_log_e("Map rendering failed: %s", errormessage);
flib_mapconn **connptr = context;
flib_mapconn_destroy(*connptr);
*connptr = NULL;
}
int main(int argc, char *argv[]) {
/* flib_init(0);
flib_cfg_meta *meta = flib_cfg_meta_from_ini("basicsettings.ini", "gamemods.ini");
flib_cfg *cfg = flib_cfg_create(meta, "DefaultScheme");
flib_cfg_to_ini(meta, "defaulttest.ini", cfg);
flib_cfg_meta_destroy(meta);
flib_quit();
return 0;*/
flib_init(0);
flib_map *mapconf = flib_map_create_regular("Jungle", TEMPLATEFILTER_CAVERN);
assert(mapconf);
flib_mapconn *mapconn = flib_mapconn_create("foobart", mapconf);
assert(mapconn);
flib_map_destroy(mapconf);
mapconf = NULL;
flib_mapconn_onFailure(mapconn, &handleMapFailure, &mapconn);
flib_mapconn_onSuccess(mapconn, &handleMapSuccess, &mapconn);
while(mapconn) {
flib_mapconn_tick(mapconn);
}
flib_log_i("Shutting down...");
flib_quit();
return 0;
}