qmlFrontend/hwengine.h
author unc0rr
Sat, 01 Nov 2014 22:51:07 +0300
branchqmlfrontend
changeset 10450 bf9e30b4ef9b
parent 10448 4cb727e029fa
child 10452 03519fd9f98d
permissions -rw-r--r--
- Store index of color instead of its value - Reset game config when switching pages

#ifndef HWENGINE_H
#define HWENGINE_H

#include <QObject>
#include <QByteArray>
#include <QVector>
#include <QPixmap>

#include "flib.h"

class QQmlEngine;

class HWEngine : public QObject
{
    Q_OBJECT
public:
    explicit HWEngine(QQmlEngine * engine, QObject *parent = 0);
    ~HWEngine();

    static void exposeToQML();
    Q_INVOKABLE void getPreview();
    Q_INVOKABLE void runQuickGame();
    Q_INVOKABLE void runLocalGame();
    Q_INVOKABLE QString currentSeed();
    Q_INVOKABLE void getTeamsList();
    Q_INVOKABLE void resetGameConfig();

    Q_INVOKABLE void tryAddTeam(const QString & teamName);
    Q_INVOKABLE void tryRemoveTeam(const QString & teamName);

signals:
    void previewImageChanged();
    void localTeamAdded(const QString & teamName, int aiLevel);
    void localTeamRemoved(const QString & teamName);

    void playingTeamAdded(const QString & teamName, int aiLevel, bool isLocal);
    void playingTeamRemoved(const QString & teamName);

public slots:

private:
    QQmlEngine * m_engine;

    static void guiMessagesCallback(void * context, MessageType mt, const char * msg, uint32_t len);
    void fillModels();

private slots:
    void engineMessageHandler(MessageType mt, const QByteArray &msg);
};

#endif // HWENGINE_H