Optimize network traffic a bit:
- Send keepalive packets every second
- Don't send keepalive packet if there was action packet within a second
Time between turns in net game is reduced to 1 second now (was 2 seconds)
/*
* Copyright (C) 2008 Remko Troncon
*/
#include "AutoUpdater.h"
AutoUpdater::~AutoUpdater()
{
}