hedgewars/uCaptions.pas
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 5727 6e4aceba8cde
child 6415 af2047bb4f70
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)
 
{$INCLUDE "options.inc"}

unit uCaptions;

interface
uses uTypes;

procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
procedure DrawCaptions;

procedure initModule;
procedure freeModule;

implementation
uses uTextures, uRenderUtils, uVariables, uRender;

type TCaptionStr = record
                   Tex: PTexture;
                   EndTime: LongWord;
                   end;
var
    Captions: array[TCapGroup] of TCaptionStr;

procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
begin
    if Captions[Group].Tex <> nil then
        FreeTexture(Captions[Group].Tex);
    Captions[Group].Tex:= nil;

    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);

    case Group of
        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
    else
        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
    end;
end;

procedure DrawCaptions;
var
    grp: TCapGroup;
    offset: LongInt;
begin
{$IFDEF MOBILE}
    offset:= 48;
{$ELSE}
    offset:= 8;
{$ENDIF}

    for grp:= Low(TCapGroup) to High(TCapGroup) do
        with Captions[grp] do
            if Tex <> nil then
            begin
                DrawCentered(0, offset, Tex);
                inc(offset, Tex^.h + 2);
                if EndTime <= RealTicks then
                begin
                    FreeTexture(Tex);
                    Tex:= nil;
                    EndTime:= 0
                end;
            end;
end;

procedure initModule;
begin
    FillChar(Captions, sizeof(Captions), 0)
end;

procedure freeModule;
var
    group: TCapGroup;
begin
    for group:= Low(TCapGroup) to High(TCapGroup) do
    begin
        FreeTexture(Captions[group].Tex);
    end;
end;

end.