isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/***************************************************************************/
/* */
/* afdummy.c */
/* */
/* Auto-fitter dummy routines to be used if no hinting should be */
/* performed (body). */
/* */
/* Copyright 2003-2005, 2011 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include "afdummy.h"
#include "afhints.h"
#include "aferrors.h"
static FT_Error
af_dummy_hints_init( AF_GlyphHints hints,
AF_ScriptMetrics metrics )
{
af_glyph_hints_rescale( hints,
metrics );
return AF_Err_Ok;
}
static FT_Error
af_dummy_hints_apply( AF_GlyphHints hints,
FT_Outline* outline )
{
FT_UNUSED( hints );
FT_UNUSED( outline );
return AF_Err_Ok;
}
AF_DEFINE_SCRIPT_CLASS( af_dummy_script_class,
AF_SCRIPT_NONE,
NULL,
sizeof( AF_ScriptMetricsRec ),
(AF_Script_InitMetricsFunc) NULL,
(AF_Script_ScaleMetricsFunc)NULL,
(AF_Script_DoneMetricsFunc) NULL,
(AF_Script_InitHintsFunc) af_dummy_hints_init,
(AF_Script_ApplyHintsFunc) af_dummy_hints_apply
)
/* END */