isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/***************************************************************************/
/* */
/* ftwinfnt.c */
/* */
/* FreeType API for accessing Windows FNT specific info (body). */
/* */
/* Copyright 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_WINFONTS_H
#include FT_INTERNAL_OBJECTS_H
#include FT_SERVICE_WINFNT_H
/* documentation is in ftwinfnt.h */
FT_EXPORT_DEF( FT_Error )
FT_Get_WinFNT_Header( FT_Face face,
FT_WinFNT_HeaderRec *header )
{
FT_Service_WinFnt service;
FT_Error error;
error = FT_Err_Invalid_Argument;
if ( face != NULL )
{
FT_FACE_LOOKUP_SERVICE( face, service, WINFNT );
if ( service != NULL )
{
error = service->get_header( face, header );
}
}
return error;
}
/* END */