isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/* infblock.h -- header to use infblock.c
* Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
#ifndef _INFBLOCK_H
#define _INFBLOCK_H
struct inflate_blocks_state;
typedef struct inflate_blocks_state FAR inflate_blocks_statef;
local inflate_blocks_statef * inflate_blocks_new OF((
z_streamp z,
check_func c, /* check function */
uInt w)); /* window size */
local int inflate_blocks OF((
inflate_blocks_statef *,
z_streamp ,
int)); /* initial return code */
local void inflate_blocks_reset OF((
inflate_blocks_statef *,
z_streamp ,
uLongf *)); /* check value on output */
local int inflate_blocks_free OF((
inflate_blocks_statef *,
z_streamp));
#endif /* _INFBLOCK_H */