isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/* infcodes.h -- header to use infcodes.c
* Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
#ifndef _INFCODES_H
#define _INFCODES_H
struct inflate_codes_state;
typedef struct inflate_codes_state FAR inflate_codes_statef;
local inflate_codes_statef *inflate_codes_new OF((
uInt, uInt,
inflate_huft *, inflate_huft *,
z_streamp ));
local int inflate_codes OF((
inflate_blocks_statef *,
z_streamp ,
int));
local void inflate_codes_free OF((
inflate_codes_statef *,
z_streamp ));
#endif /* _INFCODES_H */