isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/* inflate_util.c -- data and routines common to blocks and codes
* Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "zutil.h"
#include "infblock.h"
#include "inftrees.h"
#include "infcodes.h"
#include "infutil.h"
/* And'ing with mask[n] masks the lower n bits */
local const uInt inflate_mask[17] = {
0x0000,
0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
};
/* copy as much as possible from the sliding window to the output area */
local int inflate_flush( /* s, z, r) */
inflate_blocks_statef *s,
z_streamp z,
int r )
{
uInt n;
Bytef *p;
Bytef *q;
/* local copies of source and destination pointers */
p = z->next_out;
q = s->read;
/* compute number of bytes to copy as far as end of window */
n = (uInt)((q <= s->write ? s->write : s->end) - q);
if (n > z->avail_out) n = z->avail_out;
if (n && r == Z_BUF_ERROR) r = Z_OK;
/* update counters */
z->avail_out -= n;
z->total_out += n;
/* update check information */
if (s->checkfn != Z_NULL)
z->adler = s->check = (*s->checkfn)(s->check, q, n);
/* copy as far as end of window */
zmemcpy(p, q, n);
p += n;
q += n;
/* see if more to copy at beginning of window */
if (q == s->end)
{
/* wrap pointers */
q = s->window;
if (s->write == s->end)
s->write = s->window;
/* compute bytes to copy */
n = (uInt)(s->write - q);
if (n > z->avail_out) n = z->avail_out;
if (n && r == Z_BUF_ERROR) r = Z_OK;
/* update counters */
z->avail_out -= n;
z->total_out += n;
/* update check information */
if (s->checkfn != Z_NULL)
z->adler = s->check = (*s->checkfn)(s->check, q, n);
/* copy */
zmemcpy(p, q, n);
p += n;
q += n;
}
/* update pointers */
z->next_out = p;
s->read = q;
/* done */
return r;
}