isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/***************************************************************************/
/* */
/* ftsmerrs.h */
/* */
/* smooth renderer error codes (specification only). */
/* */
/* Copyright 2001 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is used to define the smooth renderer error enumeration */
/* constants. */
/* */
/*************************************************************************/
#ifndef __FTSMERRS_H__
#define __FTSMERRS_H__
#include FT_MODULE_ERRORS_H
#undef __FTERRORS_H__
#define FT_ERR_PREFIX Smooth_Err_
#define FT_ERR_BASE FT_Mod_Err_Smooth
#include FT_ERRORS_H
#endif /* __FTSMERRS_H__ */
/* END */