isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/***************************************************************************/
/* */
/* ftspic.h */
/* */
/* The FreeType position independent code services for smooth module. */
/* */
/* Copyright 2009 by */
/* Oran Agra and Mickey Gabel. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTSPIC_H__
#define __FTSPIC_H__
FT_BEGIN_HEADER
#include FT_INTERNAL_PIC_H
#ifndef FT_CONFIG_OPTION_PIC
#define FT_GRAYS_RASTER_GET ft_grays_raster
#else /* FT_CONFIG_OPTION_PIC */
typedef struct SmoothPIC_
{
int ref_count;
FT_Raster_Funcs ft_grays_raster;
} SmoothPIC;
#define GET_PIC(lib) ((SmoothPIC*)((lib)->pic_container.smooth))
#define FT_GRAYS_RASTER_GET (GET_PIC(library)->ft_grays_raster)
#endif /* FT_CONFIG_OPTION_PIC */
/* */
FT_END_HEADER
#endif /* __FTSPIC_H__ */
/* END */