QTfrontend/teamselect.cpp
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1066 1f1b3686a2b0
child 1389 6e411559cc7b
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <algorithm>

#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>

#include <vertScrollArea.h>
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"

void TeamSelWidget::addTeam(HWTeam team)
{
  if(team.isNetTeam()) {
    framePlaying->addTeam(team, true);
    curPlayingTeams.push_back(team);
    connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
		     this, SLOT(netTeamStatusChanged(const HWTeam&)));
    connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
			    this, SLOT(hhNumChanged(const HWTeam&)));
    dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
    connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
			    this, SLOT(proxyTeamColorChanged(const HWTeam&)));
  } else {
    frameDontPlaying->addTeam(team, false);
    curDontPlayingTeams.push_back(team);
    if(m_acceptOuter) {
      connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
	      this, SLOT(pre_changeTeamStatus(HWTeam)));
    } else {
      connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
	      this, SLOT(changeTeamStatus(HWTeam)));
    }
  }
  emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::setNonInteractive()
{
  framePlaying->setNonInteractive();
}

void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
	QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
	if(itPlay==curPlayingTeams.end())
	{
		qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.TeamName);
		return;
	}
	itPlay->numHedgehogs=team.numHedgehogs;
	emit hhogsNumChanged(team);
}

void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
	QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
	if(itPlay==curPlayingTeams.end())
	{
		qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.TeamName);
		return;
	}
	itPlay->teamColor=team.teamColor;
	emit teamColorChanged(team);
}

void TeamSelWidget::changeHHNum(const HWTeam& team)
{
  QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
	if(itPlay==curPlayingTeams.end())
	{
		qWarning() << QString("changeHHNum: team '%1' not found").arg(team.TeamName);
		return;
	}
  itPlay->numHedgehogs=team.numHedgehogs;

  framePlaying->setHHNum(team);
}

void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
	QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
	if(itPlay==curPlayingTeams.end())
	{
		qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.TeamName);
		return;
	}
	itPlay->teamColor=team.teamColor;

	framePlaying->setTeamColor(team);
}

void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
	qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
	for(;;) {
		QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
		if(itPlay==curPlayingTeams.end())
		{
			qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.TeamName);
			break;
		}
		if(itPlay->isNetTeam()) {
			QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
			framePlaying->removeTeam(team);
			curPlayingTeams.erase(itPlay);
			break;
		}
	}
	emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::netTeamStatusChanged(const HWTeam& team)
{
  QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);

}

//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
//{
  //curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
//}

void TeamSelWidget::changeTeamStatus(HWTeam team)
{
  QList<HWTeam>::iterator itDontPlay=std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team);
  QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);

  bool willBePlaying=itDontPlay!=curDontPlayingTeams.end();

  if(!willBePlaying) {
    // playing team => dont playing
    curDontPlayingTeams.push_back(*itPlay);
    emit teamNotPlaying(*itPlay);
    curPlayingTeams.erase(itPlay);
  } else {
    // return if max playing teams reached
    if(framePlaying->isFullTeams()) return;
    // dont playing team => playing
    team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
    itDontPlay->teamColor=framePlaying->getNextColor();
    curPlayingTeams.push_back(*itDontPlay);
    if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
    curDontPlayingTeams.erase(itDontPlay);
  }

  FrameTeams* pRemoveTeams;
  FrameTeams* pAddTeams;
  if(!willBePlaying) {
    pRemoveTeams=framePlaying;
    pAddTeams=frameDontPlaying;
  } else {
    pRemoveTeams=frameDontPlaying;
    pAddTeams=framePlaying;
  }

  pAddTeams->addTeam(team, willBePlaying);
  pRemoveTeams->removeTeam(team);
  if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) {
    connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
	    this, SLOT(pre_changeTeamStatus(HWTeam)));
  } else {
    connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
	    this, SLOT(changeTeamStatus(HWTeam)));
  }
  if(willBePlaying) {
    connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
	    this, SLOT(hhNumChanged(const HWTeam&)));
    dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
    connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
	    this, SLOT(proxyTeamColorChanged(const HWTeam&)));
    emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
  }

  QSize szh=pAddTeams->sizeHint();
  QSize szh1=pRemoveTeams->sizeHint();
  if(szh.isValid() && szh1.isValid()) {
    pAddTeams->resize(pAddTeams->size().width(), szh.height());
    pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
  }

  emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int maxHeight)
{
  VertScrArea* area=new VertScrArea(color);
  area->setWidget(pfteams);
  mainLayout.addWidget(area, 30);
  if (maxHeight > 0)
  	area->setMaximumHeight(maxHeight);
}

TeamSelWidget::TeamSelWidget(QWidget* parent) :
  QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
  setTitle(QGroupBox::tr("Playing teams"));
  framePlaying=new FrameTeams();
  frameDontPlaying=new FrameTeams();
//  addScrArea(framePlaying, QColor("DarkTurquoise"));
//  addScrArea(frameDontPlaying, QColor("LightGoldenrodYellow"));
  QPalette p;
  addScrArea(framePlaying, p.color(QPalette::Window).light(105), 200);
  addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
  QPushButton * btnSetup = new QPushButton(this);
  btnSetup->setText(QPushButton::tr("Setup"));
  connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
  mainLayout.addWidget(btnSetup);
}

void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
  m_acceptOuter=acceptOuter;
}

void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
  QList<HWTeam>::iterator it;
  //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
  //framePlaying->removeTeam(*it);
  //}
  framePlaying->resetTeams();
  framePlaying->resetColors();
  curPlayingTeams.clear();
  //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
  //frameDontPlaying->removeTeam(*it);
  //}
  frameDontPlaying->resetTeams();
  curDontPlayingTeams.clear();

  for (QList<HWTeam>::ConstIterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
    addTeam(*it);
  }
}

bool TeamSelWidget::isPlaying(HWTeam team) const
{
  return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end();
}

QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
  return curPlayingTeams;
}

QList<HWTeam> TeamSelWidget::getDontPlayingTeams() const
{
  return curDontPlayingTeams;
}

void TeamSelWidget::pre_changeTeamStatus(HWTeam team)
{
  team.teamColor=framePlaying->getNextColor();
  emit acceptRequested(team);
}