hedgewars/uCursor.pas
author unc0rr
Mon, 02 May 2011 18:37:57 +0400
branchcursor_issues
changeset 5191 c7000a6b397b
child 5199 5eae5da831e1
permissions -rw-r--r--
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window - Fixes pointing target near water when zooming

unit uCursor;

interface

procedure init;
procedure updatePosition;

implementation

uses SDLh, uVariables;

procedure init;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
        begin
writeln(x, ', ', y);
        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;

        if cHasFocus then SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
        end
end;

end.