hedgewars/hwLibrary.pas
author unc0rr
Wed, 25 Jul 2012 16:24:30 +0400
changeset 7433 c7fff3e61d49
parent 7083 5339aba29571
child 7500 6253cae96f21
permissions -rw-r--r--
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

(*
 * When engine is compiled as library this unit will export functions
 * as C declarations for convenient library usage in your application
 * and language of choice.
 *
 * See also: C declarations on Wikipedia
 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
 *)

Library hwLibrary;

uses hwengine, uTypes, uConsts, uVariables, uSound, uCommands, uUtils,
     uLocale{$IFDEF ANDROID}, jni{$ENDIF};

{$INCLUDE "config.inc"}

// retrieve protocol information
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
begin
    netProto^:= cNetProtoVersion;
    versionStr^:= cVersionString;
end;

// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
begin
    closeFrontend:= closeFrontend; // avoid hint
    ParseCommand('forcequit', true);
end;

function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
begin
    HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
end;

(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
begin
    HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
end;

function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
begin
    HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
end;*)

function HW_getNumberOfWeapons: LongInt; cdecl; export;
begin
    HW_getNumberOfWeapons:= ord(high(TAmmoType));
end;

function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
begin
    HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
end;

function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
begin
    HW_getMaxNumberOfTeams:= cMaxTeams;
end;

procedure HW_memoryWarningCallback; cdecl; export;
begin
    ReleaseSound(false);
end;

{$IFDEF ANDROID}
function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
begin
    env:= env; // avoid hint
    obj:= obj; // avoid hint
    JNI_HW_versionInfoNet:= cNetProtoVersion;
end;

function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
var envderef : JNIEnv;
begin
    obj:= obj; // avoid hint
    envderef:= @env;
    JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
end;

exports
    JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto', 
    JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion', 
    GenLandPreview name Java_Prefix + 'GenLandPreview',
    HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
    HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
    HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
    HW_terminate name Java_Prefix + 'HWterminate',
    Game;
{$ELSE}
exports
    Game,
    GenLandPreview,
    LoadLocaleWrapper,
    HW_versionInfo,
    HW_terminate,
    HW_getNumberOfWeapons,
    HW_getMaxNumberOfHogs,
    HW_getMaxNumberOfTeams,
    HW_getWeaponNameByIndex,
    HW_memoryWarningCallback;
{$ENDIF}

begin
end.