Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Prelude hiding (catch)
import Control.Monad
import Control.Exception
import System.IO
import Data.Maybe
import Database.HDBC
import Database.HDBC.MySQL
--------------------------
import CoreTypes
dbQueryAccount =
"SELECT users.pass, users_roles.rid FROM users LEFT JOIN users_roles ON users.uid = users_roles.uid WHERE users.name = ?"
dbQueryStats =
"INSERT INTO gameserver_stats (players, rooms, last_update) VALUES (?, ?, UNIX_TIMESTAMP())"
dbInteractionLoop dbConn = forever $ do
q <- liftM read getLine
hPutStrLn stderr $ show q
case q of
CheckAccount clId clUid clNick _ -> do
statement <- prepare dbConn dbQueryAccount
execute statement [SqlByteString clNick]
passAndRole <- fetchRow statement
finish statement
let response =
if isJust passAndRole then
(
clId,
clUid,
HasAccount
(fromSql . head . fromJust $ passAndRole)
(fromSql (last . fromJust $ passAndRole) == Just (3 :: Int))
)
else
(clId, clUid, Guest)
print response
hFlush stdout
SendStats clients rooms ->
run dbConn dbQueryStats [SqlInt32 $ fromIntegral clients, SqlInt32 $ fromIntegral rooms] >> return ()
dbConnectionLoop mySQLConnectionInfo =
Control.Exception.handle (\(e :: IOException) -> hPutStrLn stderr $ show e) $ handleSqlError $
bracket
(connectMySQL mySQLConnectionInfo)
disconnect
dbInteractionLoop
--processRequest :: DBQuery -> IO String
--processRequest (CheckAccount clId clUid clNick clHost) = return $ show (clclId, clUid, Guest)
main = do
dbHost <- getLine
dbName <- getLine
dbLogin <- getLine
dbPassword <- getLine
let mySQLConnectInfo = defaultMySQLConnectInfo {mysqlHost = dbHost, mysqlDatabase = dbName, mysqlUser = dbLogin, mysqlPassword = dbPassword}
dbConnectionLoop mySQLConnectInfo