QTfrontend/gamecfgwidget.cpp
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3943 9835060e5c01
child 4000 ddc4a09889e7
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include <QMessageBox>
#include <QTableView>
#include <QPushButton>

#include "gamecfgwidget.h"
#include "igbox.h"
#include "hwconsts.h"
#include "ammoSchemeModel.h"

GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
  QGroupBox(parent), mainLayout(this)
{
    mainLayout.setMargin(0);
//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);

    pMapContainer = new HWMapContainer(this);
    mainLayout.addWidget(pMapContainer, 0, 0);

    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
    mainLayout.addWidget(GBoxOptions);

    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);

    GameSchemes = new QComboBox(GBoxOptions);
    GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));

    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);

    QPixmap pmEdit(":/res/edit.png");
    
    QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
    goToSchemePage->setToolTip(tr("Edit schemes"));
    goToSchemePage->setIconSize(pmEdit.size());
    goToSchemePage->setIcon(pmEdit);
    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
    GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
    connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));

    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);

    WeaponsName = new QComboBox(GBoxOptions);
    GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);

    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));

    QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
    goToWeaponPage->setToolTip(tr("Edit weapons"));
    goToWeaponPage->setIconSize(pmEdit.size());
    goToWeaponPage->setIcon(pmEdit);
    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
    GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);

    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));

    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
    connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}

void GameCFGWidget::jumpToWeapons()
{
    emit goToWeapons(WeaponsName->currentText());
}

QVariant GameCFGWidget::schemeData(int column) const
{
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
}

quint32 GameCFGWidget::getGameFlags() const
{
    quint32 result = 0;

    if (schemeData(1).toBool())
        result |= 0x01;
    if (schemeData(2).toBool())
        result |= 0x10;
    if (schemeData(3).toBool())
        result |= 0x04;
    if (schemeData(4).toBool())
        result |= 0x08;
    if (schemeData(5).toBool())
        result |= 0x20;
    if (schemeData(6).toBool())
        result |= 0x40;
    if (schemeData(7).toBool())
        result |= 0x80;
    if (schemeData(8).toBool())
        result |= 0x100;
    if (schemeData(9).toBool())
        result |= 0x200;
    if (schemeData(10).toBool())
        result |= 0x400;
    if (schemeData(11).toBool())
        result |= 0x800;
    if (schemeData(12).toBool())
        result |= 0x2000;
    if (schemeData(13).toBool())
        result |= 0x4000;
    if (schemeData(14).toBool())
        result |= 0x8000;
    if (schemeData(15).toBool())
        result |= 0x10000;
    if (schemeData(16).toBool())
        result |= 0x20000;
    if (schemeData(17).toBool())
        result |= 0x80000;
    if (schemeData(18).toBool())
        result |= 0x100000;
    if (schemeData(19).toBool())
        result |= 0x200000;
    if (schemeData(20).toBool())
        result |= 0x400000;
    if (schemeData(21).toBool())
        result |= 0x800000;

    return result;
}

quint32 GameCFGWidget::getInitHealth() const
{
    return schemeData(24).toInt();
}

QStringList GameCFGWidget::getFullConfig() const
{
    QStringList sl;
    sl.append("eseed " + pMapContainer->getCurrentSeed());
    sl.append(QString("e$gmflags %1").arg(getGameFlags()));
    sl.append(QString("e$damagepct %1").arg(schemeData(22).toInt()));
    sl.append(QString("e$turntime %1").arg(schemeData(23).toInt() * 1000));
    sl.append(QString("e$minestime %1").arg(schemeData(27).toInt() * 1000));
    sl.append(QString("e$landadds %1").arg(schemeData(28).toInt()));
    sl.append(QString("e$sd_turns %1").arg(schemeData(25).toInt()));
    sl.append(QString("e$casefreq %1").arg(schemeData(26).toInt()));
    sl.append(QString("e$minedudpct %1").arg(schemeData(29).toInt()));
    sl.append(QString("e$explosives %1").arg(schemeData(30).toInt()));
    sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
    sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
    sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));

    QString currentMap = pMapContainer->getCurrentMap();
    if (currentMap.size() > 0)
    {
        sl.append("emap " + currentMap);
        if(pMapContainer->getCurrentIsMission())
            sl.append(QString("escript Maps/%1/map.lua")
                .arg(currentMap));
    }
    sl.append("etheme " + pMapContainer->getCurrentTheme());
    return sl;
}

void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
    if (illegal)
        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));

    int pos = WeaponsName->findText(name);
    if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
        WeaponsName->addItem(name, ammo);
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
    } else {
        WeaponsName->setItemData(pos, ammo);
        WeaponsName->setCurrentIndex(pos);
    }
}

void GameCFGWidget::fullNetConfig()
{
    ammoChanged(WeaponsName->currentIndex());

    seedChanged(pMapContainer->getCurrentSeed());
    templateFilterChanged(pMapContainer->getTemplateFilter());
    themeChanged(pMapContainer->getCurrentTheme());

    schemeChanged(GameSchemes->currentIndex());

    mapgenChanged(pMapContainer->get_mapgen());
    maze_sizeChanged(pMapContainer->get_maze_size());

    // map must be the last
    QString map = pMapContainer->getCurrentMap();
    if (map.size())
        mapChanged(map);
}

void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
{
    if (slValue.size() == 1)
    {
        QString value = slValue[0];
        if (param == "MAP") {
            pMapContainer->setMap(value);
            return;
        }
        if (param == "SEED") {
            pMapContainer->setSeed(value);
            return;
        }
        if (param == "THEME") {
            pMapContainer->setTheme(value);
            return;
        }
        if (param == "TEMPLATE") {
            pMapContainer->setTemplateFilter(value.toUInt());
            return;
        }
        if (param == "MAPGEN") {
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
            return;
        }
        if (param == "MAZE_SIZE") {
            pMapContainer->setMaze_size(value.toUInt());
            return;
        }
    }

    if (slValue.size() == 2)
    {
        if (param == "AMMO") {
            setNetAmmo(slValue[0], slValue[1]);
            return;
        }
    }

    qWarning("Got bad config param from net");
}

void GameCFGWidget::ammoChanged(int index)
{
    if (index >= 0)
        emit paramChanged(
            "AMMO",
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
        );
}

void GameCFGWidget::mapChanged(const QString & value)
{
    if(pMapContainer->getCurrentIsMission())
    {
        GameSchemes->setEnabled(false);
        WeaponsName->setEnabled(false);
        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
    }
    else
    {
        GameSchemes->setEnabled(true);
        WeaponsName->setEnabled(true);
    }
    emit paramChanged("MAP", QStringList(value));
}

void GameCFGWidget::templateFilterChanged(int value)
{
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
}

void GameCFGWidget::seedChanged(const QString & value)
{
    emit paramChanged("SEED", QStringList(value));
}

void GameCFGWidget::themeChanged(const QString & value)
{
    emit paramChanged("THEME", QStringList(value));
}

void GameCFGWidget::schemeChanged(int value)
{
    QStringList sl;

    int size = GameSchemes->model()->columnCount();
    for(int i = 0; i < size; ++i)
        sl << schemeData(i).toString();

    emit paramChanged("SCHEME", sl);
}

void GameCFGWidget::mapgenChanged(MapGenerator m)
{
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
}

void GameCFGWidget::maze_sizeChanged(int s)
{
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
}

void GameCFGWidget::resendSchemeData()
{
    schemeChanged(GameSchemes->currentIndex());
}