project_files/HedgewarsMobile/Classes/MasterViewController.m
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3884 d7479079a8a8
child 3971 5c82ee165ed5
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 27/03/2010.
 */


#import "MasterViewController.h"
#import "CommodityFunctions.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"

@implementation MasterViewController
@synthesize targetController, controllerNames, lastIndexPath;


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}


#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    // the list of selectable controllers
    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
                                                      NSLocalizedString(@"Teams",@""),
                                                      NSLocalizedString(@"Weapons",@""),
                                                      NSLocalizedString(@"Schemes",@""),
                                                      NSLocalizedString(@"Support",@""),
                                                      nil];
    self.controllerNames = array;
    [array release];

    // targetControllers tells whether we're on the right or left side of the splitview -- on iphone we only use the right side
    if (targetController == nil && UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
        if (nil == generalSettingsViewController)
            generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
        generalSettingsViewController.navigationItem.hidesBackButton = YES;
        [generalSettingsViewController viewWillAppear:YES];
        [self.navigationController pushViewController:generalSettingsViewController animated:NO];
    } else {
        self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
                                                                                              target:self
                                                                                              action:@selector(dismissSplitView)];
    }
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [controllerNames count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];

    NSString *iconStr = nil;
    switch ([indexPath row]) {
        case 0:
            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
            break;
        case 1:
            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
            break;
        case 2:
            iconStr = [NSString stringWithFormat:@"%@/Molotov.png",GRAPHICS_DIRECTORY()];
            break;
        case 3:
            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
            break;
        case 4:
            iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
            break;
        default:
            //seduction.png for support page
            DLog(@"Nope");
            break;
    }
    
    if (nil == targetController)
        cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
    else
        cell.accessoryType = UITableViewCellAccessoryNone;

    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
    cell.imageView.image = icon;
    [icon release];

    return cell;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    int newRow = [indexPath row];
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
    UIViewController *nextController = nil;

    if (newRow != oldRow) {
        [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
        [targetController.navigationController popToRootViewControllerAnimated:NO];

        switch (newRow) {
            case 0:
                if (nil == generalSettingsViewController)
                    generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = generalSettingsViewController;
                break;
            case 1:
                if (nil == teamSettingsViewController)
                    teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = teamSettingsViewController;
                break;
            case 2:
                if (nil == weaponSettingsViewController)
                    weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = weaponSettingsViewController;
                break;
            case 3:
                if (nil == schemeSettingsViewController)
                    schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = schemeSettingsViewController;
                break;
            case 4:
                if (nil == supportViewController)
                    supportViewController = [[SupportViewController alloc] initWithNibName:@"SupportViewController" bundle:nil];
                nextController = supportViewController;
                break;
        }

        nextController.title = [controllerNames objectAtIndex:newRow];
        self.lastIndexPath = indexPath;
        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];

        if (nil == targetController) {
            nextController.navigationItem.hidesBackButton = NO;
            [self.navigationController pushViewController:nextController animated:YES];
        } else {
            playSound(@"clickSound");
            nextController.navigationItem.hidesBackButton = YES;
            [targetController.navigationController pushViewController:nextController animated:NO];
        }
    }
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Relinquish ownership any cached data, images, etc that aren't in use.
    if (generalSettingsViewController.view.superview == nil)
        generalSettingsViewController = nil;
    if (teamSettingsViewController.view.superview == nil)
        teamSettingsViewController = nil;
    if (weaponSettingsViewController.view.superview == nil)
        weaponSettingsViewController = nil;
    if (schemeSettingsViewController.view.superview == nil)
        schemeSettingsViewController = nil;
    if (supportViewController.view.superview == nil)
        supportViewController = nil;
    MSG_MEMCLEAN();
}

-(void) viewDidUnload {
    self.targetController = nil;
    self.controllerNames = nil;
    self.lastIndexPath = nil;
    generalSettingsViewController = nil;
    teamSettingsViewController = nil;
    weaponSettingsViewController = nil;
    schemeSettingsViewController = nil;
    supportViewController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    targetController = nil;
    [controllerNames release];
    [lastIndexPath release];
    [generalSettingsViewController release];
    [teamSettingsViewController release];
    [weaponSettingsViewController release];
    [schemeSettingsViewController release];
    [supportViewController release];
    [super dealloc];
}

-(IBAction) dismissSplitView {
    playSound(@"backSound");
    [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
}

@end