INSTALL
author circoficus
Fri, 29 Oct 2010 11:19:21 -0400
changeset 4013 c9b20ed3566f
parent 3322 80afcb97eb46
child 4274 8292066cb45c
permissions -rw-r--r--
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.

To compile and install you need:
 - Qt >= 4.4
 - FreePascal >= 2.2.4
 - SDL >= 1.2.5
 - SDL_net >= 1.2.5
 - SDL_mixer >= 1.2
 - SDL_image >= 1.2
 - SDL_ttf >= 2.0
 - CMake >= 2.6.0
 - Lua >= 5.1.0
For server:
 - Glasgow Haskell Compiler 6.10
 - dataenc package
 - hslogger package
 - utf8-string package

1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" -DDATA_INSTALL_DIR="data_dir" .

add -DWITH_SERVER=1 to compile net server; to create a relocatable bundle under Mac OS X you can do

$ cmake -DCMAKE_BUILD_TYPE="Release" -DBUNDLE=1 .

if you have QT installed but it is not found you can set it up with -DQT_QMAKE_EXECUTABLE="path_to_qmake"

2. Compile:
$ make

3. Install:
# make install


That's all! Enjoy!